# Enum.WrapLayerAutoSkin

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/WrapLayerAutoSkin/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/WrapLayerAutoSkin

Controls how automatic bone weight transfer from the body is applied to a [`WrapLayer`](https://rapi.sleaze.dev/classes/WrapLayer.md) accessory's mesh.

## Items

| Name | Value | Description |
| --- | --- | --- |
| `Disabled` | 0 | No automatic skinning transfer is applied; the accessory uses its authored skinning data as-is, and an unskinned mesh will not deform with the character. |
| `EnabledPreserve` | 1 | Applies automatic skinning transfer only when the mesh has no existing skinning data; otherwise the authored weights are kept. |
| `EnabledOverride` | 2 | Unconditionally overrides all skinning weights by running the cage-based skinning transfer algorithm, regardless of whether the mesh was originally skinned. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [WrapLayer](https://rapi.sleaze.dev/classes/WrapLayer.md): property `AutoSkin`
