Describes the type of a user input event.
- Items
- 21
- Uses
- 22
Items21
- The left mouse button.
- The right mouse button.
- The middle mouse button.
- The mouse wheel.
- Movement of the mouse. Fires changed events each time the player's cursor position changes and when the move enters/leaves the game window.
- A tap on the screen from a mobile device.
- Key press on a keyboard.
- The client regaining focus of the Roblox window.
- The accelerometer of a mobile device.
- The Gyroscope of a mobile device.
- Input from the 1st plugged in Gamepad.
- Input from the 2nd plugged in Gamepad.
- Input from the 3rd plugged in Gamepad.
- Input from the 4th plugged in Gamepad.
- Input from the 5th plugged in Gamepad.
- Input from the 6th plugged in Gamepad.
- Input from the 7th plugged in Gamepad.
- Input from the 8th plugged in Gamepad.
- Text input from an input method editor (IME).
InputObjectswith this type aren't currently fired. - Unknown UserInputType.
Used by properties1
Used by parameters20
- ContextActionService:BindActivate
- ContextActionService:BindCoreActivate
- ContextActionService:UnbindActivate
- ContextActionService:UnbindCoreActivate
- HapticService:GetMotor
- HapticService:IsMotorSupported
- HapticService:IsVibrationSupported
- HapticService:SetMotor
- UserInputService.GamepadConnected
- UserInputService.GamepadDisconnected
- UserInputService:GamepadSupports
- UserInputService:GetGamepadConnected
- UserInputService:GetGamepadState
- UserInputService:GetSupportedGamepadKeyCodes
- UserInputService:IsGamepadButtonDown
- UserInputService:IsMouseButtonPressed
- UserInputService:IsNavigationGamepad
- UserInputService.LastInputTypeChanged
- UserInputService:SetNavigationGamepad
- VirtualInput:SendMouseButton