Used with
UIDragDetector to determine bounding behavior of the dragged UI object when UIDragDetector.BoundingUI is set.- Items
- 3
- Uses
- 1
Items3
- Mimics EntireObject behavior for a UI object that's entirely contained by the
BoundingUI, or else HitPoint for a UI object that's partially outside theBoundingUI. - Bounds the entire dragged UI object within the
BoundingUI. - Bounds the dragged UI only by the exact hit/grab point and its respective position after translation/rotation.