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Roblox API Reference

Enum.TerrainAcquisitionMethod

Describes how terrain in a place was originally created or last substantially modified.
Items
12
Uses
2

Items12

  • Enum.TerrainAcquisitionMethod.None = 0
    No terrain is present, or terrain acquisition method has not been recorded.
  • Enum.TerrainAcquisitionMethod.Legacy = 1
    Terrain was deserialized from a place file that predates acquisition-method tracking.
  • Enum.TerrainAcquisitionMethod.Template = 2
    Terrain was loaded from a Studio place template.
  • Enum.TerrainAcquisitionMethod.Generate = 3
    Terrain was created using the Studio terrain generator.
  • Enum.TerrainAcquisitionMethod.Import = 4
    Terrain was created by importing a heightmap or colormap image via the Studio terrain importer.
  • Enum.TerrainAcquisitionMethod.Convert = 5
    Terrain was created by converting legacy smooth terrain from an older place format.
  • Enum.TerrainAcquisitionMethod.EditAddTool = 6
    Terrain was created or last modified using the Studio terrain editor's Add tool.
  • Enum.TerrainAcquisitionMethod.EditSeaLevelTool = 7
    Terrain was created or last modified using the Studio terrain editor's Sea Level tool.
  • Enum.TerrainAcquisitionMethod.EditReplaceTool = 8
    Terrain was created or last modified using the Studio terrain editor's Replace tool.
  • Enum.TerrainAcquisitionMethod.RegionFillTool = 9
    Terrain was created or last modified using the Studio terrain editor's Fill region tool.
  • Enum.TerrainAcquisitionMethod.RegionPasteTool = 10
    Terrain was created or last modified by pasting a previously copied terrain region in the Studio terrain editor.
  • Enum.TerrainAcquisitionMethod.Other = 11
    Terrain was created or modified by an untracked method, such as a third-party plugin.

Used by properties2