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Roblox API Reference

Enum.SlimTintMode

Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console.
Items
7
Uses
2

Items7

  • Enum.SlimTintMode.None = 0
    No tint is applied. Meshes render with their normal appearance.
  • Enum.SlimTintMode.LevelOfDetail = 1
    Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red.
  • Enum.SlimTintMode.Meshes = 2
  • Enum.SlimTintMode.MeshResourcePtr = 3
  • Enum.SlimTintMode.ContentId = 4
  • Enum.SlimTintMode.DataModelState = 5
    Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM.
  • Enum.SlimTintMode.TranscoderStatus = 6
    Colors each SLIM model by its SlimTranscoderStatus. Follow the link to see which color maps to each status.

Used by parameters1

Used by return values1