Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console.
- Items
- 7
- Uses
- 2
Items7
- No tint is applied. Meshes render with their normal appearance.
- Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red.
- Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM.
- Colors each SLIM model by its
SlimTranscoderStatus. Follow the link to see which color maps to each status.