# Enum.SlimTintMode

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/SlimTintMode/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/SlimTintMode

Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console.

## Items

| Name | Value | Description |
| --- | --- | --- |
| `None` | 0 | No tint is applied. Meshes render with their normal appearance. |
| `LevelOfDetail` | 1 | Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red. |
| `Meshes` | 2 |  |
| `MeshResourcePtr` | 3 |  |
| `ContentId` | 4 |  |
| `DataModelState` | 5 | Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM. |
| `TranscoderStatus` | 6 | Colors each SLIM model by its `SlimTranscoderStatus`. Follow the link to see which color maps to each status. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [SlimDebugSettings](https://rapi.sleaze.dev/classes/SlimDebugSettings.md): method return `GetTintMode`; method parameter `SetTintMode`
