Controls how
ChangeHistoryService records and handles undo history during a Studio playtest session.- Items
- 3
- Uses
- 1
Items3
- Rejects waypoint requests during a run session; all runtime changes accumulate into a single waypoint that is reverted together when the session stops or resets.
- Accepts waypoint requests during a run session and captures a snapshot of each instance's position and velocity at every waypoint boundary so that physics state can be fully restored on undo.
- Accepts waypoint requests during a run session but excludes unsolicited physics changes (position and velocity drift from simulation) from the recorded history.