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Roblox API Reference

Enum.ReverbType

The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.
Items
24
Uses
1

Items24

  • Enum.ReverbType.NoReverb = 0
    No sound reverb. Audio is not changed from default.
  • Enum.ReverbType.GenericReverb = 1
    Sound reverb is changed to a generic reverb effect.
  • Enum.ReverbType.PaddedCell = 2
    Sound reverb is changed to sound like the player is in a padded cell.
  • Enum.ReverbType.Room = 3
    Sound reverb is changed to sound like the player is in a room.
  • Enum.ReverbType.Bathroom = 4
    Sound reverb is changed to sound like the player is in a bathroom.
  • Enum.ReverbType.LivingRoom = 5
    Sound reverb is changed to sound like the player is in a living room.
  • Enum.ReverbType.StoneRoom = 6
    Sound reverb is changed to sound like the player is in a stone room.
  • Enum.ReverbType.Auditorium = 7
    Sound reverb is changed to sound like the player is in an auditorium.
  • Enum.ReverbType.ConcertHall = 8
    Sound reverb is changed to sound like the player is in a concert hall.
  • Enum.ReverbType.Cave = 9
    Sound reverb is changed to sound like the player is in a cave.
  • Enum.ReverbType.Arena = 10
    Sound reverb is changed to sound like the player is in an arena.
  • Enum.ReverbType.Hangar = 11
    Sound reverb is changed to sound like the player is in a hangar.
  • Enum.ReverbType.CarpettedHallway = 12
    Sound reverb is changed to sound like the player is in a carpeted hallway.
  • Enum.ReverbType.Hallway = 13
    Sound reverb is changed to sound like the player is in a hallway.
  • Enum.ReverbType.StoneCorridor = 14
    Sound reverb is changed to sound like the player is in a stone corridor.
  • Enum.ReverbType.Alley = 15
    Sound reverb is changed to sound like the player is in an alley.
  • Enum.ReverbType.Forest = 16
    Sound reverb is changed to sound like the player is in a forest.
  • Enum.ReverbType.City = 17
    Sound reverb is changed to sound like the player is in a city.
  • Enum.ReverbType.Mountains = 18
    Sound reverb is changed to sound like the player is in the mountains.
  • Enum.ReverbType.Quarry = 19
    Sound reverb is changed to sound like the player is in a quarry.
  • Enum.ReverbType.Plain = 20
    Sound reverb is changed to sound like the player is an open plain.
  • Enum.ReverbType.ParkingLot = 21
    Sound reverb is changed to sound like the player is in a parking lot.
  • Enum.ReverbType.SewerPipe = 22
    Sound reverb is changed to sound like the player is in a sewer pipe.
  • Enum.ReverbType.UnderWater = 23
    Sound reverb is changed to sound like the player is underwater.

Used by properties1