The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.
- Items
- 24
- Uses
- 1
Items24
- No sound reverb. Audio is not changed from default.
- Sound reverb is changed to a generic reverb effect.
- Sound reverb is changed to sound like the player is in a padded cell.
- Sound reverb is changed to sound like the player is in a room.
- Sound reverb is changed to sound like the player is in a bathroom.
- Sound reverb is changed to sound like the player is in a living room.
- Sound reverb is changed to sound like the player is in a stone room.
- Sound reverb is changed to sound like the player is in an auditorium.
- Sound reverb is changed to sound like the player is in a concert hall.
- Sound reverb is changed to sound like the player is in a cave.
- Sound reverb is changed to sound like the player is in an arena.
- Sound reverb is changed to sound like the player is in a hangar.
- Sound reverb is changed to sound like the player is in a carpeted hallway.
- Sound reverb is changed to sound like the player is in a hallway.
- Sound reverb is changed to sound like the player is in a stone corridor.
- Sound reverb is changed to sound like the player is in an alley.
- Sound reverb is changed to sound like the player is in a forest.
- Sound reverb is changed to sound like the player is in a city.
- Sound reverb is changed to sound like the player is in the mountains.
- Sound reverb is changed to sound like the player is in a quarry.
- Sound reverb is changed to sound like the player is an open plain.
- Sound reverb is changed to sound like the player is in a parking lot.
- Sound reverb is changed to sound like the player is in a sewer pipe.
- Sound reverb is changed to sound like the player is underwater.