# Enum.ReverbType

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/ReverbType/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/ReverbType

The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.

## Items

| Name | Value | Description |
| --- | --- | --- |
| `NoReverb` | 0 | No sound reverb. Audio is not changed from default. |
| `GenericReverb` | 1 | Sound reverb is changed to a generic reverb effect. |
| `PaddedCell` | 2 | Sound reverb is changed to sound like the player is in a padded cell. |
| `Room` | 3 | Sound reverb is changed to sound like the player is in a room. |
| `Bathroom` | 4 | Sound reverb is changed to sound like the player is in a bathroom. |
| `LivingRoom` | 5 | Sound reverb is changed to sound like the player is in a living room. |
| `StoneRoom` | 6 | Sound reverb is changed to sound like the player is in a stone room. |
| `Auditorium` | 7 | Sound reverb is changed to sound like the player is in an auditorium. |
| `ConcertHall` | 8 | Sound reverb is changed to sound like the player is in a concert hall. |
| `Cave` | 9 | Sound reverb is changed to sound like the player is in a cave. |
| `Arena` | 10 | Sound reverb is changed to sound like the player is in an arena. |
| `Hangar` | 11 | Sound reverb is changed to sound like the player is in a hangar. |
| `CarpettedHallway` | 12 | Sound reverb is changed to sound like the player is in a carpeted hallway. |
| `Hallway` | 13 | Sound reverb is changed to sound like the player is in a hallway. |
| `StoneCorridor` | 14 | Sound reverb is changed to sound like the player is in a stone corridor. |
| `Alley` | 15 | Sound reverb is changed to sound like the player is in an alley. |
| `Forest` | 16 | Sound reverb is changed to sound like the player is in a forest. |
| `City` | 17 | Sound reverb is changed to sound like the player is in a city. |
| `Mountains` | 18 | Sound reverb is changed to sound like the player is in the mountains. |
| `Quarry` | 19 | Sound reverb is changed to sound like the player is in a quarry. |
| `Plain` | 20 | Sound reverb is changed to sound like the player is an open plain. |
| `ParkingLot` | 21 | Sound reverb is changed to sound like the player is in a parking lot. |
| `SewerPipe` | 22 | Sound reverb is changed to sound like the player is in a sewer pipe. |
| `UnderWater` | 23 | Sound reverb is changed to sound like the player is underwater. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [SoundService](https://rapi.sleaze.dev/classes/SoundService.md): property `AmbientReverb`
