Determines how the initial joint rest pose is established when importing a rigged 3D model.
- Items
- 3
- Uses
- 1
Items3
- Uses the first animation clip found in the source file to define the initial joint rest pose on import.
- Resets all joint rotations to zero so that the imported rig starts from an identity rest pose.
- Uses a specific animation clip, identified by its index in the file, to set the initial joint rest pose on import.