A list of standard reserved values in BindToRenderStep.
- Items
- 5
- Uses
- 0
Items5
- The lowest reserved priority level; callbacks run before all other standard priorities.
- Runs after
First; intended for input-processing callbacks. - Runs after
Input; intended for camera-update callbacks. - Runs after
Camera; intended for character-response callbacks. - The highest reserved priority level; callbacks run after all other standard priorities.
No class members use Enum.RenderPriority.