Specifies the type of physical joint created when importing a rigged asset.
- Items
- 2
- Uses
- 1
Items2
- Import creates
AnimationConstraintinstances to connect the rig's bone joints. - Import creates
Motor6Dinstances to connect the rig's bone joints.
AnimationConstraint instances to connect the rig's bone joints.Motor6D instances to connect the rig's bone joints.