Determines the type of the flipbook animation.
- Items
- 4
- Uses
- 2
Items4
- Continuously play through all frames, starting back at the first frame after playing the last.
- Play through the animation only once across the particle's lifetime. With this setting, the
ParticleEmitter.FlipbookFramerateproperty doesn't apply; instead, the framerate is determined by the particle'sParticleEmitter.Lifetimedivided evenly by the number of frames in the animation. OneShot animations are useful for clear non-repeating animations, such as an explosion that creates a puff of smoke and then fades out. - Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the
ParticleEmitter.Lifetimeof the particle. - Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly different shapes.