Defines how simulation authority is determined for the Network Ownership Unit/Mechanism this part is attached to.
- Items
- 3
- Uses
- 1
Items3
- Network ownership is determined automatically by the server.
- Network ownership is set manually by the developer.
- The first player to touch a part is given ownership of that part for the server (network). Ownership will not change if another player touches that part unless network ownership has been released by the owner.