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Roblox API Reference

Enum.MeshType

The MeshType Enum is used to set what type of mesh the SpecialMesh is.
Items
12
Uses
1

Items12

  • Enum.MeshType.Head = 0
    The mesh is the default Humanoid head mesh.
  • Enum.MeshType.Torso = 1
    The mesh is the default Humanoid torso mesh.
  • Enum.MeshType.Wedge = 2
    The mesh is a wedge.
  • Enum.MeshType.Sphere = 3
    The mesh is a sphere.
  • Enum.MeshType.Cylinder = 4
    The mesh is a cylinder.
  • Enum.MeshType.FileMesh = 5
    The mesh is determined by the Roblox mesh asset ID provided.
  • Enum.MeshType.Brick = 6
    The mesh is a brick (just like the shape of a default BasePart).
  • Enum.MeshType.Prism = 7
    Deprecated:
    The mesh is a prism.
    • Deprecated
  • Enum.MeshType.Pyramid = 8
    Deprecated:
    The mesh is a pyramid.
    • Deprecated
  • Enum.MeshType.ParallelRamp = 9
    Deprecated:
    The mesh is a parallel ramp.
    • Deprecated
  • Enum.MeshType.RightAngleRamp = 10
    Deprecated:
    The mesh is a right angle ramp.
    • Deprecated
  • Enum.MeshType.CornerWedge = 11
    Deprecated:
    The mesh is a corner wedge.
    • Deprecated

Used by properties1