The MeshType Enum is used to set what type of mesh the
SpecialMesh is.- Items
- 12
- Uses
- 1
Items12
- The mesh is the default
Humanoidhead mesh. - The mesh is the default Humanoid torso mesh.
- The mesh is a wedge.
- The mesh is a sphere.
- The mesh is a cylinder.
- The mesh is determined by the Roblox mesh asset ID provided.
- The mesh is a brick (just like the shape of a default
BasePart). - Deprecated:
The mesh is a prism. - Deprecated:
The mesh is a pyramid. - Deprecated:
The mesh is a parallel ramp. - Deprecated:
The mesh is a right angle ramp. - Deprecated:
The mesh is a corner wedge.