Identifies a mesh attribute when calling the batch methods on
EditableMesh.- Items
- 5
- Uses
- 4
Items5
- The per-element vertex position attribute, storing a
Vector3point in object space for each vertex. - The per-element surface normal attribute, storing a
Vector3direction used for lighting calculations. - The per-element color attribute, storing a
Color3value and a float alpha for each color entry. - The per-element UV attribute, storing a
Vector2texture coordinate for each UV entry. - The face attribute channel, identifying topology elements that connect vertex positions into triangles.