Materials used for parts and/or terrain.
- Items
- 45
- Uses
- 25
Items45
- Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly.Legacy names:
Corroded Metal - Applies to
BasePartonly. - Applies to
BasePartonly.Legacy names:
Aluminum - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. Note that refraction of light through this material is not supported on mobile devices due to computational limitations. - Must be used on a
MeshPartwith UVs laid out to cover much of the 0:1 UV space or more (larger is better). TheMeshPartmust also have a texture applied to itsTextureID, and that texture image must have a wide value range since the material displays the range from dark/black to light/white values. Obtain this model (opens in a new tab) for a functional example. - Applies to
Terrainonly. - Applies to
Terrainonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly. - Applies to
BasePartonly.
Used by properties4
Used by parameters21
- HeightmapImporterService:ImportHeightmap
- MaterialService:GetBaseMaterialOverride
- MaterialService:GetMaterialOverrideChanged
- MaterialService:GetMaterialVariant
- MaterialService:GetOverrideStatus
- MaterialService.OverrideStatusChanged
- MaterialService:SetBaseMaterialOverride
- MaterialService:SetCurrentMaterial
- Terrain:FillBall
- Terrain:FillBlock
- Terrain:FillCylinder
- Terrain:FillRegion
- Terrain:FillWedge
- Terrain:GetMaterialColor
- Terrain:ReplaceMaterial
- Terrain:ReplaceMaterialInTransform
- Terrain:ReplaceMaterialInTransformSubregion
- Terrain:SetMaterialColor
- Terrain:SetMaterialInTransform
- Terrain:SetMaterialInTransformSubregion
- Terrain:SetMaterialSlot