Specifies how
HeatmapService determines a player's representative world position for heatmap data collection.- Items
- 3
- Uses
- 0
Items3
- Use the player's character model world position as the heatmap location (default).
- Use the current workspace camera's world position as the player's heatmap location.
- Use the world position of a configured target object as the player's heatmap location.
No class members use Enum.LocationType.