Controls whether the engine reduces the physics interpolation update rate for distant assemblies when the client is under load. Used by the deprecated
Workspace.InterpolationThrottling property.- Items
- 3
- Uses
- 1
Items3
- The engine automatically throttles physics interpolation for distant assemblies when client frame time is high.
- Physics interpolation throttling is unconditionally disabled; all assemblies interpolate at the full rate regardless of client load.
- Physics interpolation throttling is unconditionally enabled; distant assemblies have their interpolation update rate reduced even when the client is not under load.