# Enum.InputSink

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/InputSink/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/InputSink

Controls how a [`GuiObject`](https://rapi.sleaze.dev/classes/GuiObject.md) or [`GuiButton`](https://rapi.sleaze.dev/classes/GuiButton.md) absorbs pointer and activation input events relative to GUI elements beneath it.

## Items

| Name | Value | Description |
| --- | --- | --- |
| `None` | 0 | The element does not sink any input events; pointer and activation events pass through to elements beneath it. |
| `Activate` | 1 | The element sinks activation input (button presses and taps) but allows hover, `MouseEnter`, and `MouseLeave` events to pass through to elements beneath it. |
| `All` | 100 | The element sinks all input events, preventing them from reaching any GUI element beneath it. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [GuiObject](https://rapi.sleaze.dev/classes/GuiObject.md): property `InputSink`, `Sink`
