This enum is used by
InputBinding.Type to determine whether the binding responds to hardware input or is driven programmatically.- Items
- 2
- Uses
- 1
Items2
- The
InputBindingresponds to physical input devices (keyboard, mouse, gamepad, touch) based on itsKeyCodeor composite direction properties. This is the default. - The
InputBindingignores hardware input and instead receives state updates exclusively through theInputBinding:Fire()method.