# Enum.InputBindingType

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/InputBindingType/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/InputBindingType

This enum is used by [`InputBinding.Type`](https://rapi.sleaze.dev/classes/InputBinding.md) to determine whether the binding responds to hardware input or is driven programmatically.

## Items

| Name | Value | Description |
| --- | --- | --- |
| `Automatic` | 0 | The [`InputBinding`](https://rapi.sleaze.dev/classes/InputBinding.md) responds to physical input devices (keyboard, mouse, gamepad, touch) based on its `KeyCode` or composite direction properties. This is the default. |
| `Scriptable` | 1 | The [`InputBinding`](https://rapi.sleaze.dev/classes/InputBinding.md) ignores hardware input and instead receives state updates exclusively through the [`InputBinding:Fire()`](https://rapi.sleaze.dev/classes/InputBinding.md) method. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [InputBinding](https://rapi.sleaze.dev/classes/InputBinding.md): property `Type`
