Enum used alongside
HapticEffect.Type.- Items
- 6
- Uses
- 1
Items6
- Allows for application of a custom haptic waveform through the
HapticEffect:SetWaveformKeys()method. - Useful for when a player browses over an object (often a UI object) without the intention of triggering its action; it can also alert the player that they have browsed over an interactable object. This effect type is subtle and does not disrupt the gameplay experience.
- Useful for when a player has selected an object (often a UI object) with the intention of triggering its action. This effect type is crisp and it provides immediate feedback without being overwhelming.
- Useful for when there is an inbound message that should draw the player's attention away from their current gameplay and prompt them that the notification requires immediate attention or action.
- Useful to signify a large-scale physics event that triggers impact across a large portion of a given scene. This effect is high intensity in order to represent the magnitude of the impact and it lingers for a longer period of time than
GameplayCollision. - This effect is a large immediate rumble that dies down quickly, useful to signify a clear and purposeful impact between objects.