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Roblox API Reference

Enum.HapticEffectType

Enum used alongside HapticEffect.Type.
Items
6
Uses
1

Items6

  • Enum.HapticEffectType.Custom = 0
    Allows for application of a custom haptic waveform through the HapticEffect:SetWaveformKeys() method.
  • Enum.HapticEffectType.UIHover = 1
    Useful for when a player browses over an object (often a UI object) without the intention of triggering its action; it can also alert the player that they have browsed over an interactable object. This effect type is subtle and does not disrupt the gameplay experience.
  • Enum.HapticEffectType.UIClick = 2
    Useful for when a player has selected an object (often a UI object) with the intention of triggering its action. This effect type is crisp and it provides immediate feedback without being overwhelming.
  • Enum.HapticEffectType.UINotification = 3
    Useful for when there is an inbound message that should draw the player's attention away from their current gameplay and prompt them that the notification requires immediate attention or action.
  • Enum.HapticEffectType.GameplayExplosion = 4
    Useful to signify a large-scale physics event that triggers impact across a large portion of a given scene. This effect is high intensity in order to represent the magnitude of the impact and it lingers for a longer period of time than GameplayCollision.
  • Enum.HapticEffectType.GameplayCollision = 5
    This effect is a large immediate rumble that dies down quickly, useful to signify a clear and purposeful impact between objects.

Used by properties1