# Enum.HapticEffectType

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/HapticEffectType/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/HapticEffectType

Enum used alongside [`HapticEffect.Type`](https://rapi.sleaze.dev/classes/HapticEffect.md).

## Items

| Name | Value | Description |
| --- | --- | --- |
| `Custom` | 0 | Allows for application of a custom haptic waveform through the [`HapticEffect:SetWaveformKeys()`](https://rapi.sleaze.dev/classes/HapticEffect.md) method. |
| `UIHover` | 1 | Useful for when a player browses over an object (often a UI object) without the intention of triggering its action; it can also alert the player that they have browsed over an interactable object. This effect type is subtle and does not disrupt the gameplay experience. |
| `UIClick` | 2 | Useful for when a player has selected an object (often a UI object) with the intention of triggering its action. This effect type is crisp and it provides immediate feedback without being overwhelming. |
| `UINotification` | 3 | Useful for when there is an inbound message that should draw the player's attention away from their current gameplay and prompt them that the notification requires immediate attention or action. |
| `GameplayExplosion` | 4 | Useful to signify a large-scale physics event that triggers impact across a large portion of a given scene. This effect is high intensity in order to represent the magnitude of the impact and it lingers for a longer period of time than [`GameplayCollision`](https://rapi.sleaze.dev/enums/HapticEffectType.md). |
| `GameplayCollision` | 5 | This effect is a large immediate rumble that dies down quickly, useful to signify a clear and purposeful impact between objects. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [HapticEffect](https://rapi.sleaze.dev/classes/HapticEffect.md): property `Type`
