Controls how the Frame Rate Manager (FRM) adjusts rendering quality to maintain target frame rates.
- Items
- 3
- Uses
- 1
Items3
- The engine selects whether to run FRM based on hardware and platform context. This is the default.
- FRM is explicitly enabled and dynamically adjusts rendering quality to meet frame rate targets.
- FRM quality throttling is disabled; block count is fixed at the baseline level regardless of frame rate.