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Roblox API Reference

Enum.FluidFidelity

Determines the geometric representation used to compute aerodynamic forces.
Items
3
Uses
2

Items3

  • Enum.FluidFidelity.Automatic = 0
    Let the physics engine select the geometric representation for aerodynamic force and torque calculations.
  • Enum.FluidFidelity.UseCollisionGeometry = 1
    Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations .
  • Enum.FluidFidelity.UsePreciseGeometry = 2
    Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale.

Used by properties2