Determines the geometric representation used to compute aerodynamic forces.
- Items
- 3
- Uses
- 2
Items3
- Let the physics engine select the geometric representation for aerodynamic force and torque calculations.
- Use the current collision geometry specified by
TriangleMeshPart.CollisionFidelityfor aerodynamic force and torque calculations . - Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale.