# Enum.FluidFidelity

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/FluidFidelity/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/FluidFidelity

Determines the geometric representation used to compute aerodynamic forces.

## Items

| Name | Value | Description |
| --- | --- | --- |
| `Automatic` | 0 | Let the physics engine select the geometric representation for aerodynamic force and torque calculations. |
| `UseCollisionGeometry` | 1 | Use the current collision geometry specified by [`TriangleMeshPart.CollisionFidelity`](https://rapi.sleaze.dev/classes/TriangleMeshPart.md) for aerodynamic force and torque calculations . |
| `UsePreciseGeometry` | 2 | Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [TriangleMeshPart](https://rapi.sleaze.dev/classes/TriangleMeshPart.md): property `FluidFidelity`, `FluidFidelityInternal`
