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Roblox API Reference

Enum.EnviromentalPhysicsThrottle

Used to control the throttle rate of Roblox's physics engine.
Items
7
Uses
1

Items7

  • Enum.EnviromentalPhysicsThrottle.DefaultAuto = 0
    Automatically adjusts throttle level based on performance.
  • Enum.EnviromentalPhysicsThrottle.Disabled = 1
    No throttling; every physics step runs.
  • Enum.EnviromentalPhysicsThrottle.Always = 2
    Maximum throttling; physics is effectively frozen.
  • Enum.EnviromentalPhysicsThrottle.Skip2 = 3
    Runs 1 out of every 2 steps (50% reduction). If Workspace.PhysicsSteppingMethod is set to Adaptive, skipping is based on groups of 4 steps instead of individual steps.
  • Enum.EnviromentalPhysicsThrottle.Skip4 = 4
    Runs 1 out of every 4 steps (75% reduction). If Workspace.PhysicsSteppingMethod is set to Adaptive, skipping is based on groups of 4 steps instead of individual steps.
  • Enum.EnviromentalPhysicsThrottle.Skip8 = 5
    Runs 1 out of every 8 steps (87.5% reduction). If Workspace.PhysicsSteppingMethod is set to Adaptive, skipping is based on groups of 4 steps instead of individual steps.
  • Enum.EnviromentalPhysicsThrottle.Skip16 = 6
    Runs 1 out of every 16 steps (93.75% reduction). If Workspace.PhysicsSteppingMethod is set to Adaptive, skipping is based on groups of 4 steps instead of individual steps.

Used by properties1