Used with
DragDetector as the paradigm to generate proposed motion, given a stream of cursor rays.- Items
- 9
- Uses
- 1
Items9
- 1D motion along the detector's
Axis, by default the world Y axis. - 2D motion in the plane perpendicular to the detector's
Axis, by default the world XZ plane. - 2D motion in the plane perpendicular to the detector's
Axisand, when the modifier is active, 1D motion along the detector'sAxis. - 1D motion along the detector's
Axisand, when the modifier is active, 2D motion in the plane perpendicular to the detector'sAxis. - 2D motion in the plane perpendicular to the camera's view. In this mode, the plane is constantly updated, even while dragging, and will always face the camera's current view.
- Rotation about the detector's
Axis, by default the world Y axis. - Trackball rotation, further customized through the
TrackballRadialPullFactorandTrackballRollFactorproperties. - Calculates desired motion via a custom function provided through
SetDragStyleFunction(). - TranslatePlaneOrLine for mouse and gamepad; TranslatePlane for touch; 6DOF for VR.