Controls how the Device Simulator viewport scales the simulated device resolution within the Studio window.
- Items
- 3
- Uses
- 2
Items3
- Scales the simulated viewport so that its pixels correspond to their physical size on the developer's monitor, computed from the screen DPI and an optional target DPI override.
- Renders the simulated viewport at a 1:1 pixel mapping with no scaling applied.
- Scales the simulated viewport uniformly to fill as much of the available Studio window as possible while preserving the device's aspect ratio.