Determines behavior of the collision hitbox for
MeshPart and PartOperation instances.- Items
- 5
- Uses
- 7
Items5
- Collision model uses a voxel-based convex-hull decomposition that is relatively fast but may not be highly accurate, especially for holes, doorways, and cavities in general.
- Collision model uses the convex hull of the visual mesh.
- Collision model uses a bounding box that encompasses the visual mesh.
- Collison model uses a convex-hull decomposition of the visual mesh which is computed by a variation of an algorithm called HACD. This option is the most accurate representation of collision geometry for complex objects with built-in tolerances to reduce the total number of convex-hulls by compromising on accuracy when justified.
- Collision model that supports precision tuning of convex decomposition fidelity.