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Roblox API Reference

Enum.AvatarSettingsCollisionMode

Determines the collision geometry mode for avatars managed by AvatarCollisionRules.
Items
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Uses
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Items3

  • Enum.AvatarSettingsCollisionMode.Default = 0
    Each body part uses its native collision geometry. The HumanoidRootPart, UpperTorso, and LowerTorso collide while other parts do not. This is the default value for CollisionMode.
  • Enum.AvatarSettingsCollisionMode.SingleCollider = 1
    A single box-shaped collider part replaces all per-part collision. The collider is welded to the HumanoidRootPart and sized by SingleColliderSize (default 2, 3, 1). All other parts become non-collidable and massless.
  • Enum.AvatarSettingsCollisionMode.Legacy = 2
    Collision geometry is determined by LegacyCollisionMode, which selects either inner-box colliders or R6-style colliders.

Used by properties1