Determines the collision geometry mode for avatars managed by
AvatarCollisionRules.- Items
- 3
- Uses
- 1
Items3
- Each body part uses its native collision geometry. The HumanoidRootPart, UpperTorso, and LowerTorso collide while other parts do not. This is the default value for
CollisionMode. - A single box-shaped collider part replaces all per-part collision. The collider is welded to the HumanoidRootPart and sized by
SingleColliderSize(default 2, 3, 1). All other parts become non-collidable and massless. - Collision geometry is determined by
LegacyCollisionMode, which selects either inner-box colliders or R6-style colliders.