# Enum.AvatarSettingsCollisionMode

Roblox Engine API enum from Roblox Studio 0.744.0.7441077 (version-7aaa6838d36c4448).

- HTML page: https://rapi.sleaze.dev/enums/AvatarSettingsCollisionMode/
- Roblox documentation: https://create.roblox.com/docs/reference/engine/enums/AvatarSettingsCollisionMode

Determines the collision geometry mode for avatars managed by [`AvatarCollisionRules`](https://rapi.sleaze.dev/classes/AvatarCollisionRules.md).

## Items

| Name | Value | Description |
| --- | --- | --- |
| `Default` | 0 | Each body part uses its native collision geometry. The HumanoidRootPart, UpperTorso, and LowerTorso collide while other parts do not. This is the default value for `CollisionMode`. |
| `SingleCollider` | 1 | A single box-shaped collider part replaces all per-part collision. The collider is welded to the HumanoidRootPart and sized by `SingleColliderSize` (default 2, 3, 1). All other parts become non-collidable and massless. |
| `Legacy` | 2 | Collision geometry is determined by `LegacyCollisionMode`, which selects either inner-box colliders or R6-style colliders. |

## Used by

Each entry lists the class, then the role and names of the members that use this type.

- [AvatarCollisionRules](https://rapi.sleaze.dev/classes/AvatarCollisionRules.md): property `CollisionMode`
