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Roblox API Reference

Enum.AnimationNodeType

Specifies the type of an animation graph node, determining how it processes or combines animation data.
Items
16
Uses
2

Items16

  • Enum.AnimationNodeType.InvalidNode = 0
    The default unassigned type indicating a node has not been configured.
  • Enum.AnimationNodeType.AddNode = 1
    An additive blend node that layers an additive pose on top of a base pose.
  • Enum.AnimationNodeType.OverNode = 2
    A layering node that composites an overlay pose on top of a base pose using per-joint masking.
  • Enum.AnimationNodeType.Blend1DNode = 3
    A blend node that interpolates between multiple inputs along a single numeric axis.
  • Enum.AnimationNodeType.Blend2DNode = 4
    A blend node that interpolates between multiple inputs using a two-dimensional position.
  • Enum.AnimationNodeType.ClipNode = 5
    A leaf node that plays back an animation clip asset.
  • Enum.AnimationNodeType.GraphOutput = 6
    The terminal output node of an animation graph that receives the final pose.
  • Enum.AnimationNodeType.MaskNode = 7
    A node that filters its input pose through a per-joint weight mask.
  • Enum.AnimationNodeType.PrioritySelectNode = 8
    A state node that plays the highest-priority input whose trigger condition is true.
  • Enum.AnimationNodeType.RandomSequenceNode = 9
    A sequence node that plays its inputs in a weighted random order.
  • Enum.AnimationNodeType.SelectNode = 10
    A state node that plays whichever input is chosen by a string selection parameter.
  • Enum.AnimationNodeType.SequenceNode = 11
    A node that plays its inputs one after another in order, optionally looping.
  • Enum.AnimationNodeType.SpeedNode = 12
    A node that scales the playback speed of its input.
  • Enum.AnimationNodeType.SubtractNode = 13
    A blend node that subtracts one pose from another to produce a difference pose.
  • Enum.AnimationNodeType.OneShotNode = 14
    A layering node that plays a one-shot pose over a looping base pose on trigger, blending it in and back out.
  • Enum.AnimationNodeType.StateMachineNode = 16
    A node that selects and transitions between animation states according to a state machine definition.

Used by properties1

Used by parameters1