Specifies how an
AnimationNodeType.OneShotNode combines its one-shot pose with its base pose.- Items
- 3
- Uses
- 0
Items3
- Composites the one-shot pose on top of the base pose, replacing it by the current blend weight.
- Adds the one-shot pose to the base pose as an additive layer scaled by the current blend weight.
- Subtracts the one-shot pose from the base pose scaled by the current blend weight.
No class members use Enum.AnimationNodeBlendMode.