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Roblox API Reference

VehicleSeat

A seat object that can be used to control a vehicle.
Memory category
Instances
Own members
14
Inherited members
199
Subclasses
0
Siblings
6

Properties117

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromPVInstance2

Property categoryPivot

  • Editor-only property that displays and edits the pivot's CFrame relative to the instance, moving only the pivot and leaving the instance in place.
    • Not replicated
    • Not scriptable

Property categoryTransform

  • Editor-only property that reads and sets the world CFrame of the PVInstance's pivot, moving the entire instance when changed from the Studio Properties window.
    • Not replicated
    • Not scriptable
Inherited fromBasePart81

Property categoryAppearance

Property categoryAssembly

Property categoryBehavior

Property categoryCollision

Property categoryData

Property categoryPart

Property categoryPivot

Property categorySurface

Property categorySurface Inputs

Property categoryTransform

Defined byVehicleSeat11

Property categoryControl

  • VehicleSeat.AreHingesDetected: number = 0
    Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.
    • Read only
    • Read capabilities: AvatarBehavior + Basic
  • VehicleSeat.Disabled: boolean = false
    Toggles whether the VehicleSeat is active or not.
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.HeadsUpDisplay: boolean = true
    If true, a UI speed bar will be displayed on screen that tells you what speed the vehicle is moving at.
    • Read capabilities: AvatarBehavior + Basic
  • VehicleSeat.MaxSpeed: number = 25
    The maximum speed that can be attained.
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.Occupant: Humanoid
    The Humanoid that is sitting in the seat.
    • Read only
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.Steer: number = 0
    The direction of movement, tied to left and right movement inputs.
    • Not replicated
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.SteerFloat: number = 0
    The left-to-right movement float, tied to left and right movement inputs.
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.Throttle: number = 0
    The direction of throttle, tied to forward and backward movement inputs.
    • Not replicated
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.ThrottleFloat: number = 0
    The forward-to-reverse throttle float, tied to forward and backward movement inputs.
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.Torque: number = 10
    How fast the vehicle will be able to attain MaxSpeed.
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • VehicleSeat.TurnSpeed: number = 1
    The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access

Methods78

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Inherited fromPVInstance2
Inherited fromBasePart33
Defined byVehicleSeat1

Events18

Inherited fromObject1
Inherited fromInstance9
Inherited fromBasePart6
Defined byVehicleSeat2
  • VehicleSeat.RemoteCreateSeatWeld: RBXScriptSignal<(humanoid: Instance)>
    • Hidden
    • Capabilities: AvatarBehavior + Basic
    Parameters
    Parameter
    humanoid: Instance
  • VehicleSeat.RemoteDestroySeatWeld: RBXScriptSignal<()>
    • Hidden
    • Capabilities: AvatarBehavior + Basic