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Roblox API Reference

UnreliableRemoteEvent

An object which facilitates asynchronous, unordered and unreliable, one-way communication across the client-server boundary. Scripts firing a UnreliableRemoteEvent do not yield.
Memory category
Instances
Own members
6
Inherited members
75
Subclasses
0
Siblings
2

Properties23

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Methods45

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Defined byUnreliableRemoteEvent3
  • UnreliableRemoteEvent:FireAllClients(...: any)
    Fires the OnClientEvent event for all connected clients. Has a 1000 byte limit to the payload of the event. Events with larger payloads are dropped.
    • Capabilities: RemoteEvent
    Parameters
    ParameterDescription
    ...: any
    Values to pass to all OnClientEvent events connected to the same UnreliableRemoteEvent.
  • UnreliableRemoteEvent:FireClient(player: Player, ...: any)
    Fires the OnClientEvent event for a specific client. Has a 1000 byte limit to the payload of the event. Events with larger payloads are dropped.
    • Capabilities: RemoteEvent
    Parameters
    ParameterDescription
    player: Player
    The client of the Player to fire the event to.
    ...: any
    Values to pass to OnClientEvent events connected to the same UnreliableRemoteEvent.
  • UnreliableRemoteEvent:FireServer(...: any)
    Fires the OnServerEvent event on the server from one connected client. Has a 1000 byte limit to the payload of the event. Events with larger payloads are dropped.
    • Capabilities: RemoteEvent
    Parameters
    ParameterDescription
    ...: any
    Values to pass to OnServerEvent events connected to the same UnreliableRemoteEvent.

Events13

Inherited fromObject1
Inherited fromInstance9
Defined byUnreliableRemoteEvent3