Enables transporting
Players between places and servers. For more information on how to teleport players between servers, see Teleport between places (opens in a new tab).- Memory category
- Instances
- Own members
- 35
- Inherited members
- 75
- Subclasses
- 0
- Siblings
- 608
Properties24
Property categoryBehavior
- Determines if an
Instanceand its descendants can be cloned usingInstance:Clone(), and can be saved/published. - Deprecated: This deprecated property is a variant of
Instance.Archivablewhich should be used instead.Use Archivable instead.
Property categoryData
Property categoryPermissions
- The set of capabilities allowed to be used for scripts inside this container.
- Indicates whether the instance is inside a sandboxed container.
- When enabled, the instance can only access abilities in its
Capabilitieslist.
Defined byTeleportService1
No properties match the filters.
Methods68
Object:GetPropertyChangedSignal( property: string): RBXScriptSignal Get an event that fires when a given property of the object changes.Parameters Parameter Description property: stringThe property to connect to.Returns Type Description RBXScriptSignalA signal that fires whenever the property changes.- Returns true if an object's class matches or inherits from a given class.
Parameters Parameter Description className: stringThe class against which the Object's class will be checked. Case-sensitive.Returns Type Description booleanDescribes whether the Object's class matched or is a subclass of the given class. - Deprecated: This deprecated function is a variant of
Object:IsA()which should be used instead.Parameters Parameter className: stringReturns Type booleanUse IsA instead.
- Applies a tag to the instance.
Parameters Parameter Description tag: stringThe tag to apply to the instance. - This method destroys all of an instance's children.
- Create a copy of an instance and all its descendants, ignoring instances that are not
Archivable.Returns Type Description InstanceA copy of the instance, ornilif the instance is notArchivable. - Sets the
Instance.Parentproperty tonil, locks theInstance.Parentproperty, disconnects all connections, and callsDestroy()on all children. Instance:FindFirstAncestor( name: string): Instance Returns the first ancestor of theInstancewhoseInstance.Nameis equal to the given name.Parameters Parameter Description name: stringTheInstance.Nameto be looked for.Instance:FindFirstAncestorOfClass( className: string): Instance Returns the first ancestor of theInstancewhoseObject.ClassNameis equal to the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstAncestorWhichIsA( className: string): Instance Returns the first ancestor of theInstancefor whomObject:IsA()returns true for the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstChild( name: string, recursive: boolean? = false): Instance Returns the first child of theInstancefound with the given name.Parameters Parameter Description name: stringTheInstance.Nameto be searched for.recursive: boolean? = falseWhether or not the search should be conducted recursively.Instance:FindFirstChildOfClass( className: string): Instance Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstChildWhichIsA(className: string,recursive: boolean? = false,): Instance Returns the first child of theInstancefor whomObject:IsA()returns true for the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be searched for.recursive: boolean? = falseWhether or not the search should be conducted recursively.Instance:FindFirstDescendant( name: string): Instance Returns the first descendant found with the givenInstance.Name.Parameters Parameter Description name: stringTheInstance.Nameto search for.- Returns the
Actorassociated with the Instance, if any. Instance:GetAttribute( attribute: string): any Returns the value which has been assigned to the given attribute name.Parameters Parameter Description attribute: stringThe name of the attribute being retrieved.Returns Type Description anyThe value which has been assigned to the given attribute name. If no attribute has been assigned,nilis returned.Instance:GetAttributeChangedSignal( attribute: string): RBXScriptSignal Returns an event that fires when the given attribute changes.Parameters Parameter Description attribute: stringThe name of the specified attribute for which the change signal is being returned.Returns Type Description RBXScriptSignalAn event that fires when the given attribute changes.- Returns a dictionary of the instance's attributes.
Returns Type Description { [string]: any }A dictionary of string → variant pairs for each attribute where the string is the name of the attribute and the variant is a non-nil value. - Returns an array containing all of the instance's children.
Returns Type Description { Instance }An array containing the instance's children. Instance:GetDebugId( scopeLength: number? = 4): string Returns a coded string of the debug ID used internally by Roblox.Parameters Parameter Description scopeLength: number? = 4The scope length.Returns Type Description stringThe Debug ID string.- Returns an array containing all of the descendants of the instance.
Returns Type Description { Instance }An array containing the instance's descendants. - Returns a string describing the instance's ancestry.
- Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Parameters Parameter Description name: stringName of the property to query.selector: string?Optional selector for the pseudo instance you are targeting on the instance.Returns Type Description anyThe styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. Instance:GetStyledPropertyChangedSignal( property: string): RBXScriptSignal Returns an event that fires when the given style property changes on the instance.Parameters Parameter Description property: stringName of the style property for which to listen for changes.Returns Type Description RBXScriptSignalEvent that fires when the given style property changes.- Gets an array of all tags applied to the instance.
Returns Type Description { any }An array of strings, each representing a tag applied to the instance. - Check whether the instance has a given tag.
Parameters Parameter Description tag: stringThe tag to check for on the instance.Returns Type Description booleantrueif the instance has the given tag,falseotherwise. Instance:IsAncestorOf( descendant: Instance): boolean Returns true if anInstanceis an ancestor of the given descendant.Instance:IsDescendantOf( ancestor: Instance): boolean Returnstrueif anInstanceis a descendant of the given ancestor.Instance:IsPropertyModified( property: string): boolean Returnstrueif the value stored in the specified property is not equal to the code-instantiated default.Parameters Parameter Description property: stringName of the property to query.Returns Type Description booleanBoolean indicating whether the property is modified from its code‑instantiated default.Instance:QueryDescendants( selector: string): { Instance } Returns an array containing all descendants of the instance that match theselectorstring.Parameters Parameter Description selector: stringSelector string used to filter elements.Returns Type Description { Instance }An array of instances (empty if nothing matched the selector).- Removes a tag from the instance.
Parameters Parameter Description tag: stringThe tag to remove from the instance. Instance:ResetPropertyToDefault( property: string) Resets a property to its default value.Parameters Parameter Description property: stringName of the property to reset.Instance:SetAttribute( attribute: string, value: any) Sets the attribute with the given name to the given value.Instance:WaitForChild( childName: string, timeOut: number): Instance Returns the child of theInstancewith the given name. If the child does not exist, it will yield the current thread until it does.Parameters Parameter Description childName: stringTheInstance.Nameto be looked for.timeOut: numberAn optional time out parameter.- Deprecated: This item is deprecated in favor of
Instance:Destroy()andInstance:ClearAllChildren(). If you must remove an object from the game, and wish to use the object later, set itsParentproperty tonilinstead of using this method.
Sets the object'sParenttonil, and does the same for all its descendants. - Deprecated: This item has been superseded by
Instance:GetChildren()which should be used in all new work.
Returns an array of the object's children.Returns Type Description { Instance }Array of child objects/instances.Use GetChildren instead.
- Deprecated: This deprecated function is a variant of
Instance:Clone()which should be used instead.Returns Type InstanceUse Clone instead.
- Deprecated: This deprecated function is a variant of
Instance:Destroy()which should be used instead.Use Destroy instead.
Instance:findFirstChild( name: string, recursive: boolean? = false): Instance Deprecated: This deprecated function is a variant ofInstance:FindFirstChild()which should be used instead.Returns Type InstanceUse FindFirstChild instead.
- Deprecated: This deprecated function is a variant of
Instance:GetChildren()which should be used instead.Returns Type { Instance }Use GetChildren instead.
Instance:isDescendantOf( ancestor: Instance): boolean Deprecated: This deprecated function is a variant ofInstance:IsDescendantOf()which should be used instead.Parameters Parameter ancestor: InstanceReturns Type booleanUse IsDescendantOf instead.
- Deprecated: This deprecated function is a variant of
Instance:Remove()which has also been deprecated. Neither function should be used in new work.Use Remove instead.
Defined byTeleportService26
TeleportService:GetArrivingTeleportGui( ): Instance Returns the customLoadingScreen theLocalPlayerarrived into the place with.Returns Type Description InstanceThe customLoadingScreen theLocalPlayerarrived into the place with.TeleportService:GetLocalPlayerTeleportData( ): any Returns the teleportData thePlayers.LocalPlayerarrived into the place with.Returns Type Description anyThe teleport data thePlayers.LocalPlayerarrived into the place with.- Returns the
PlaceIdandJobIdof the server the user with the givenUserIdis in provided it is in the same game as the current place.Parameters Parameter Description userId: UserThePlayer.UserIdof thePlayer.Returns Type Description ...anySee the table above. - Retrieves a teleport setting saved using
TeleportService:SetTeleportSetting()using the given key.Parameters Parameter Description setting: stringThe key the value was stored under usingTeleportService:SetTeleportSetting().Returns Type Description anyThe value stored under the given key. Parameters Parameter goForth: booleanReturns Type ...anyTeleportService:PromptExperienceDetailsAsync(player: Player,universeId: number,): Enum.PromptExperienceDetailsResult Prompts aPlayerwith information about the specified experience. The player can choose to teleport to the target experience through the prompt.Parameters Parameter Description player: PlayerThePlayerto be presented the prompt.universeId: numberDataModel.UniverseIdof the experience to be presented to thePlayer.Returns Type Description Enum.PromptExperienceDetailsResultPromptExperienceDetailsResultTeleportService:PromptExperienceDetailsCompleted(resultEnum: Enum.PromptExperienceDetailsResult,errorMessage: string? = "",) Parameters Parameter resultEnum: Enum.PromptExperienceDetailsResulterrorMessage: string? = ""- Returns an access code that can be used to teleport players to a reserved server, along with the
DataModel.PrivateServerIdfor it.Parameters Parameter Description placeId: numberTheDataModel.PlaceIdof the place the reserved server is being created for.Returns Type Description ...anyThe server access code required byTeleportService:TeleportToPrivateServer()and theDataModel.PrivateServerIdfor the reserved server. TeleportService:SetTeleportGui( gui: Instance) Sets the customteleport GUIthat will be shown to the local user during teleportation, prior to the teleport being invoked.- Stores a value under a given key that persists across all teleportations in the same game.
Parameters Parameter Description setting: stringThe key to store the value under. This key can be used to retrieve the value usingTeleportService:GetTeleportSetting().value: anyThe value to store. TeleportService:Teleport(placeId: number,player: Instance? = nil,teleportData: any,customLoadingScreen: Instance? = nil,) Teleports aPlayerto the place associated with the givenplaceId.Parameters Parameter Description placeId: numberThe ID of the place to teleport to.player: Instance? = nilThePlayerto teleport, if this function is being called from the client this defaults to thePlayers.LocalPlayer.teleportData: anyOptional data to be passed to the destination place. Can be retrieved usingTeleportService:GetLocalPlayerTeleportData().customLoadingScreen: Instance? = nilOptional custom loading screen to be placed in theCoreGuiat the destination place. Can be retrieved usingTeleportService:GetArrivingTeleportGui().TeleportService:TeleportAsync(placeId: number,players: { Instance },teleportOptions: Instance? = nil,): Instance The all-encompassing method to teleport a player or group of players from one server to another.Parameters Parameter Description placeId: numberThe place ID the player(s) should be teleported to.players: { Instance }An array of the player(s) to teleport.teleportOptions: Instance? = nilAn optionalTeleportOptionsobject containing additional arguments to theTeleportService:TeleportAsync()call. If this is not passed, no result will be returned.Returns Type Description InstanceIf aTeleportOptionsparameter is passed, this will be aTeleportAsyncResultobject that provides information about the final teleport destination.TeleportService:TeleportedPlacesBackHistory( ): { any } Returns Type { any }TeleportService:TeleportedUniversesBackHistory( ): { any } Returns Type { any }TeleportService:TeleportSwitchServer( gameIdsToExclude: { any }? = {}) Parameters Parameter gameIdsToExclude: { any }? = {}TeleportService:TeleportTrustedBackForth( goForth: boolean) Parameters Parameter goForth: booleanTeleportService:TeleportTrustedBackHistory( placeId: number) Parameters Parameter placeId: numberTeleportService:UnblockAsync( ): ...any Returns Type ...any- Deprecated: Use
ReserveServerAsync()instead.
Returns an access code that can be used to teleport players to a reserved server, along with theDataModel.PrivateServerIdfor it.Parameters Parameter Description placeId: numberTheDataModel.PlaceIdof the place the reserved server is being created for.Returns Type Description ...anyThe server access code required byTeleportService:TeleportToPrivateServer()and theDataModel.PrivateServerIdfor the reserved server.Use ReserveServerAsync instead.
TeleportService:TeleportPartyAsync(placeId: number,players: { Instance },teleportData: any,customLoadingScreen: Instance? = nil,): string Deprecated: UseTeleportAsync()instead. For a migration guide, see Teleport between places (opens in a new tab).
Teleports a group ofPlayersto the same server of the place with the givenPlaceId, returning theJobIdof the server instance they were teleported to.Parameters Parameter Description placeId: numberThe ID of the place to teleport to.players: { Instance }An array containing thePlayersto teleport.teleportData: anyOptional data to be passed to the destination place. Can be retrieved usingTeleportService:GetLocalPlayerTeleportData().customLoadingScreen: Instance? = nilOptional custom loading screen to be placed in theCoreGuiat the destination place. Can be retrieved usingTeleportService:GetArrivingTeleportGui().Returns Type Description stringTheDataModel.JobIdof the server instance thePlayerswere teleported to.Use TeleportAsync instead.
TeleportService:TeleportToPlaceInstance(placeId: number,instanceId: string,player: Instance? = nil,spawnName: string? = "",teleportData: any,customLoadingScreen: Instance? = nil,) Deprecated: UseTeleportAsync()instead. For a migration guide, see Teleport between places (opens in a new tab).
Teleports aPlayerto the server instance associated with the given placeId and instanceId.Parameters Parameter Description placeId: numberThe ID of the place to teleport to.instanceId: stringTheDataModel.JobIdof the server instance to teleport to.player: Instance? = nilThePlayerto teleport, if this function is being called from the client this defaults to thePlayers.LocalPlayer.spawnName: string? = ""Optional name of theSpawnLocationto spawn at.teleportData: anyOptional data to be passed to the destination place. Can be retrieved usingTeleportService:GetLocalPlayerTeleportData().customLoadingScreen: Instance? = nilOptional custom loading screen to be placed in theCoreGuiat the destination place. Can be retrieved usingTeleportService:GetArrivingTeleportGui().Use TeleportAsync instead.
TeleportService:TeleportToPrivateServer(placeId: number,reservedServerAccessCode: string,players: { Instance },spawnName: string? = "",teleportData: any,customLoadingScreen: Instance? = nil,) Deprecated: UseTeleportAsync()instead. For a migration guide, see Teleport between places (opens in a new tab).
Teleport a group ofPlayersto a reserved server created usingTeleportService:ReserveServerAsync().Parameters Parameter Description placeId: numberThe ID of the place to teleport to.reservedServerAccessCode: stringThe reserved server access code returned byTeleportService:ReserveServerAsync().players: { Instance }An array ofPlayersto teleport.spawnName: string? = ""Optional name of theSpawnLocationto spawn at.teleportData: anyOptional data to be passed to the destination place. Can be retrieved usingTeleportService:GetLocalPlayerTeleportData().customLoadingScreen: Instance? = nilOptional custom loading screen to be placed in theCoreGuiat the destination place. Can be retrieved usingTeleportService:GetArrivingTeleportGui().Use TeleportAsync instead.
TeleportService:TeleportToSpawnByName(placeId: number,spawnName: string,player: Instance? = nil,teleportData: any,customLoadingScreen: Instance? = nil,) Deprecated: UseTeleportAsync()instead. For a migration guide, see Teleport between places (opens in a new tab).
A variant ofTeleportService:Teleport()that causes thePlayerto spawn at aSpawnLocationof the given name at the destination place.Parameters Parameter Description placeId: numberThe ID of the place to teleport to.spawnName: stringThe name of theSpawnLocationto spawn at.player: Instance? = nilThePlayerto teleport, if this function is being called from the client this defaults to thePlayers.LocalPlayer.teleportData: anyOptional data to be passed to the destination place. Can be retrieved usingTeleportService:GetLocalPlayerTeleportData().customLoadingScreen: Instance? = nilOptional custom loading screen to be placed in theCoreGuiat the destination place. Can be retrieved usingTeleportService:GetArrivingTeleportGui().Use TeleportAsync instead.
No methods match the filters.
Events18
Object.Changed: RBXScriptSignal<( property: string)> Fires immediately after a property of the object changes, with some limitations.Parameters Parameter property: string
Instance.AncestryChanged: RBXScriptSignal<( child: Instance, parent: Instance)> Fires when theInstance.Parentproperty of this object or one of its ancestors is changed.Instance.AttributeChanged: RBXScriptSignal<( attribute: string)> Fires whenever an attribute is changed on theInstance.Parameters Parameter attribute: stringInstance.ChildAdded: RBXScriptSignal<( child: Instance)> Fires after an object is parented to thisInstance.Parameters Parameter child: InstanceInstance.ChildRemoved: RBXScriptSignal<( child: Instance)> Fires after a child is removed from thisInstance.Parameters Parameter child: InstanceInstance.DescendantAdded: RBXScriptSignal<( descendant: Instance)> Fires after a descendant is added to theInstance.Parameters Parameter descendant: InstanceInstance.DescendantRemoving: RBXScriptSignal<( descendant: Instance)> Fires immediately before a descendant of theInstanceis removed.Parameters Parameter descendant: Instance- Fires immediately before (or is deferred until after) the instance is destroyed via
Instance:Destroy(). - Fires whenever any style property is changed on the instance, including when a property is set to
nil. Instance.childAdded: RBXScriptSignal<( child: Instance)> Deprecated: This deprecated event is a variant ofInstance.ChildAddedwhich should be used instead.Parameters Parameter child: InstanceUse ChildAdded instead.
Defined byTeleportService8
TeleportService.LocalPlayerArrivedFromTeleport: RBXScriptSignal<(loadingGui: Instance,dataTable: any,)> Fires when theLocalPlayerenters the place following a teleport.TeleportService.MenuTeleportAttempt: RBXScriptSignal<( )> TeleportService.OpenExperienceDetailsPrompt: RBXScriptSignal<( universeId: number)> Parameters Parameter universeId: numberTeleportService.ReconnectTeleportInitFailed: RBXScriptSignal<(player: Instance,teleportResult: Enum.TeleportResult,errorMessage: string,placeId: number,teleportOptions: Instance,)> Parameters Parameter player: InstanceteleportResult: Enum.TeleportResulterrorMessage: stringplaceId: numberteleportOptions: InstanceTeleportService.SendVIPData: RBXScriptSignal<(player: Instance,vipServerCode: string,dmPlaceID: number,)> TeleportService.TeleportInitFailed: RBXScriptSignal<(player: Instance,teleportResult: Enum.TeleportResult,errorMessage: string,placeId: number,teleportOptions: Instance,)> Fires when a teleport fails to start, leaving the player in their current server.Parameters Parameter player: InstanceteleportResult: Enum.TeleportResulterrorMessage: stringplaceId: numberteleportOptions: InstanceTeleportService.TeleportInitFailedInternal: RBXScriptSignal<(player: Instance,teleportResult: Enum.TeleportResult,errorMessage: string,guid: string,)> Parameters Parameter player: InstanceteleportResult: Enum.TeleportResulterrorMessage: stringguid: stringTeleportService.TeleportInProgress: RBXScriptSignal<(player: Instance,teleportInfo: { [string]: any },)> Parameters Parameter player: InstanceteleportInfo: { [string]: any }
No events match the filters.