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Roblox API Reference

SurfaceAppearance

An object that allows developers to override the appearance of a MeshPart with advanced graphics options.
Memory category
Instances
Own members
17
Inherited members
75
Subclasses
0
Siblings
608

Properties40

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined bySurfaceAppearance17

Property categoryAppearance

  • SurfaceAppearance.AlphaMode: Enum.AlphaMode = Enum.AlphaMode.Overlay
    Determines how the alpha channel of the SurfaceAppearance.ColorMap is used.
    • Read capabilities: Basic
  • SurfaceAppearance.Color: Color3 = Color3.new(1, 1, 1)
    Applies a tint to your existing colormap. Set directly with color picker or programmatically with Color3.
    • Read capabilities: Basic
  • SurfaceAppearance.ColorMap: string = ""
    Determines the color and opacity of the surface.
    • Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.ColorMapContent: Content
    Content object that determines the color and opacity of the surface.
    • Write: Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.EmissiveMaskContent: Content
    Determines the emissivity across the surface.
    • Write: Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.EmissiveStrength: number = 1
    Determines the strength of emissive contribution.
    • Read capabilities: Basic
  • SurfaceAppearance.EmissiveTint: Color3 = Color3.new(1, 1, 1)
    Determines the tinting color for emissive contribution.
    • Read capabilities: Basic
  • SurfaceAppearance.MetalnessMap: string = ""
    Determines which parts of the surface are metal or non-metal.
    • Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.MetalnessMapContent: Content
    Content object that determines which parts of the surface are metal or non-metal.
    • Write: Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.NormalMap: string = ""
    Modifies the lighting of the surface by adding bumps, dents, cracks, and curves.
    • Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.NormalMapContent: Content
    Content object that modifies the lighting of the surface by adding bumps, dents, cracks, and curves.
    • Write: Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.ResampleMode: Enum.ResamplerMode = Enum.ResamplerMode.Default
    Selects the texture resampling mode used for the surface's texture maps.
    • Read capabilities: Basic
  • SurfaceAppearance.RoughnessMap: string = ""
    Determines the apparent roughness across the surface.
    • Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.RoughnessMapContent: Content
    Content object that determines the apparent roughness across the surface.
    • Write: Plugin security
    • Read capabilities: Basic
  • SurfaceAppearance.TexturePack: string = ""
    • Read: Roblox script security
    • Write: Roblox engine security
    • Read capabilities: Basic
  • SurfaceAppearance.TexturePackContent: Content
    Engine-managed Content that stores the compressed runtime texture data for the surface appearance.
    • Read: Roblox script security
    • Write: Roblox engine security
    • Read capabilities: Basic

Property categoryData

  • SurfaceAppearance.SurfaceSlot: number = -1
    • Read capabilities: Basic

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9