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Roblox API Reference

SoundEffect

SoundEffect is the base class that all other sound effects derive from. A SoundEffect can be applied to either a Sound or SoundGroup by being parented to either.
  • Not creatable
Memory category
Instances
Own members
2
Inherited members
75
Subclasses
10
Siblings
608

Properties25

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined bySoundEffect2

Property categoryState

  • SoundEffect.Enabled: boolean
    Toggles the effect on and off.
    • Read capabilities: LegacySound
  • SoundEffect.Priority: number
    Determines the order the effect will be applied in relation to other effects.
    • Read capabilities: LegacySound

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9