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Roblox API Reference

RocketPropulsion

Deprecated: This object is deprecated and should not be used for new work. Use LineForce instead, and see the legacy conversion notes (opens in a new tab).
Applies a force so that an assembly follows and faces a target part.
  • Deprecated
Memory category
Instances
Own members
16
Inherited members
75
Subclasses
0
Siblings
7

Properties35

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byRocketPropulsion12

Property categoryGoals

  • RocketPropulsion.CartoonFactor: number = 0.699999988
    Determines the tendency of the assembly to face the Target.
    • Read capabilities: Physics
  • RocketPropulsion.Target: BasePart
    Determines the object towards which the assembly should follow/face.
    • Read capabilities: Physics
  • RocketPropulsion.TargetOffset: Vector3 = Vector3.zero
    Determines the world offset from the Target toward which the force/torque is exerted.
    • Read capabilities: Physics
  • RocketPropulsion.TargetRadius: number = 4
    Determines the maximum distance from the Target at which the assembly must be in order for ReachedTarget to be fired.
    • Read capabilities: Physics

Property categoryInternal

  • RocketPropulsion.Active: boolean = false
    • Hidden
    • Not scriptable
    • Read capabilities: Physics

Property categoryThrust

  • RocketPropulsion.MaxSpeed: number = 30
    Determines the maximum speed at which the assembly will move toward the Target.
    • Read capabilities: Physics
  • RocketPropulsion.MaxThrust: number = 4000
    Determines the maximum amount of thrust that will be exerted to move the assembly.
    • Read capabilities: Physics
  • RocketPropulsion.ThrustD: number = 0.00100000005
    Determines the dampening applied to the assembly in order to prevent it from overshooting the Target.
    • Read capabilities: Physics
  • RocketPropulsion.ThrustP: number = 5
    Determines how aggressive of a force is applied in reaching the Target.
    • Read capabilities: Physics

Property categoryTurn

  • RocketPropulsion.MaxTorque: Vector3 = Vector3.new(400000, 400000, 0)
    Determines the maximum amount of torque that may be exerted to rotate the assembly towards the Target.
    • Read capabilities: Physics
  • RocketPropulsion.TurnD: number = 500
    Determines the amount of dampening that to use in reaching the Target.
    • Read capabilities: Physics
  • RocketPropulsion.TurnP: number = 3000
    Determines how aggressive of a torque is applied in facing the Target.
    • Read capabilities: Physics

Methods45

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Defined byRocketPropulsion3
  • RocketPropulsion:Abort()
    Causes the assembly to stop moving toward its Target.
    • Capabilities: Physics
  • RocketPropulsion:Fire()
    Causes the assembly to start moving toward its Target.
    • Capabilities: Physics
  • RocketPropulsion:fire()
    Deprecated: This function is a deprecated variant of RocketPropulsion:Fire() which should be used instead.
    • Deprecated
    • Capabilities: Physics

    Use Fire instead.

Events11

Inherited fromObject1
Inherited fromInstance9
Defined byRocketPropulsion1