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Roblox API Reference

NetworkSettings

Settings related to networked engine behaviors.
  • Not browsable
  • Not creatable
  • Not replicated
  • Service
Memory category
Instances
Own members
18
Inherited members
75
Subclasses
0
Siblings
608

Properties41

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byNetworkSettings18

Property categoryAdvanced

  • NetworkSettings.RandomizeJoinInstanceOrder: boolean
    Special facility to help catch bugs related to how your experience loads.
    • Read capabilities: Network

Property categoryAppearance

  • NetworkSettings.RenderStreamedRegions: boolean
    Whether regions of space that are being streamed to the client will be outlined in red.
    • Read capabilities: Network
  • NetworkSettings.ShowActiveAnimationAsset: boolean
    Whether a label will be shown above each player character's head, showing the current animation being played.
    • Capabilities: Animation + Network

Property categoryData

  • NetworkSettings.EmulatedTotalMemoryInMB: number
    The total device memory, in MiB, that the client emulates when testing under a simulated device.
    • Hidden
    • Not replicated
    • Plugin security
    • Read capabilities: Network
  • NetworkSettings.FreeMemoryMBytes: number
    Describes how much free memory is available, in MiBs.
    • Hidden
    • Read only
    • Plugin security
    • Read capabilities: Network
  • NetworkSettings.InboundNetworkJitterMs: number
    Adds jitter to playtest connections in the server-to-client direction.
    • Not replicated
    • Plugin security
    • Read capabilities: Network
  • NetworkSettings.InboundNetworkLossPercent: number
    Sets the probability that packets on playtest connections from server to client are dropped.
    • Not replicated
    • Plugin security
    • Read capabilities: Network
  • NetworkSettings.InboundNetworkMinDelayMs: number
    Adds latency to playtest connections in the server-to-client direction.
    • Not replicated
    • Plugin security
    • Read capabilities: Network
  • NetworkSettings.OutboundNetworkJitterMs: number
    Adds jitter to playtest connections in the client-to-server direction.
    • Not replicated
    • Plugin security
    • Read capabilities: Network
  • NetworkSettings.OutboundNetworkLossPercent: number
    Sets the probability that packets on playtest connections from client to server are dropped.
    • Not replicated
    • Plugin security
    • Read capabilities: Network
  • NetworkSettings.OutboundNetworkMinDelayMs: number
    Adds latency to playtest connections in the client-to-server direction.
    • Not replicated
    • Plugin security
    • Read capabilities: Network

Property categoryDiagnostics

  • NetworkSettings.IncomingReplicationLag: number
    Simulates additional network latency in the network receiving path.
    • Read capabilities: Network
  • NetworkSettings.PrintJoinSizeBreakdown: boolean
    Prints diagnostic information about data sent on connect.
    • Read capabilities: Network
  • NetworkSettings.PrintPhysicsErrors: boolean
    Whether debug messages will be printed to the output pertaining to physics replication errors.
    • Read capabilities: Network
  • NetworkSettings.PrintStreamInstanceQuota: boolean
    Whether debug information is printed to the output regarding the replication of instances when Workspace.StreamingEnabled is set to true.
    • Read capabilities: Network

Property categoryProxy Settings

  • NetworkSettings.HttpProxyEnabled: boolean
    Whether the client routes HTTP traffic through the proxy configured by NetworkSettings.HttpProxyURL.
    • Write: Roblox script security
    • Read capabilities: Network
  • NetworkSettings.HttpProxyURL: string
    The address of the proxy server used when NetworkSettings.HttpProxyEnabled is true.
    • Write: Roblox script security
    • Read capabilities: Network
  • NetworkSettings.OpenCertManagerDialog: number
    • Hidden
    • Not replicated
    • Not scriptable
    • Not accessible
    • Read capabilities: Network

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9