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Roblox API Reference

NetworkServer

A server-side service that manages all NetworkReplicator instances and handles incoming client connections.
  • Not creatable
  • Not replicated
  • Service
Memory category
Instances
Own members
1
Inherited members
77
Subclasses
0
Siblings
2

Properties23

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Methods45

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Inherited fromNetworkPeer2
Defined byNetworkServer1
  • NetworkServer:EncryptStringForPlayerId(toEncrypt: string,playerId: number,): string
    Encrypts a string with the session key of the connection belonging to the player with the given playerId, returning the ciphertext.
    • Capabilities: Network
    Parameters
    ParameterDescription
    toEncrypt: string
    The plain text string to encrypt, typically an asset encryption key.
    playerId: number
    The Player.UserId of the connected player whose session key is used to encrypt the string.
    Returns
    TypeDescription
    string
    The session-encrypted string, or an empty string if no player with the given playerId is currently connected.

Events10

Inherited fromObject1
Inherited fromInstance9