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Roblox API Reference

Motor6D

Creates an animatable joint between two BaseParts. Superseded by AnimationConstraint for avatar/character rigs. Motor6D is no longer used by default for player characters when AvatarJointUpgrade is enabled.
Memory category
BaseParts
Own members
6
Inherited members
87
Subclasses
0
Siblings
1

Properties40

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromJointInstance7

Property categoryBehavior

Property categoryData

Inherited fromMotor4

Property categoryData

Property categoryReplication

Defined byMotor6D6

Property categoryAnimatable

  • Motor6D.ChildName: string = ""
    Read-only name of the joint's child part, mirroring the Name of Part1.
    • Not scriptable
    • Read only
    • Read capabilities: Physics
  • Motor6D.ParentName: string = ""
    Read-only name of the joint's parent part, mirroring the Name of Part0.
    • Not scriptable
    • Read only
    • Read capabilities: Physics

Property categoryBehavior

  • Motor6D.EnableSkinning: boolean = true
    • Hidden
    • Roblox script security
    • Read capabilities: Physics

Property categoryData

  • Motor6D.Transform: CFrame = CFrame.identity
    Describes the current animation offset of the Motor6D joint.
    • Hidden
    • Not replicated
    • Read capabilities: Physics
    • Simulation access

Property categoryReplication

  • Motor6D.ReplicateCurrentAngle6D: Vector3 = Vector3.zero
    • Hidden
    • Not scriptable
    • Roblox engine security
    • Read capabilities: Physics
  • Motor6D.ReplicateCurrentOffset6D: Vector3 = Vector3.zero
    • Hidden
    • Not scriptable
    • Roblox engine security
    • Read capabilities: Physics

Methods43

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Inherited fromMotor1

Events10

Inherited fromObject1
Inherited fromInstance9