Stores the joint mapping, T-pose, and per-joint properties for a 22-joint bipedal character rig. Joints may be
AnimationConstraint, Motor6D, or Bone instances.- Memory category
- Animation
- Own members
- 131
- Inherited members
- 75
- Subclasses
- 0
- Siblings
- 608
Properties134
Property categoryBehavior
- Determines if an
Instanceand its descendants can be cloned usingInstance:Clone(), and can be saved/published. - Deprecated: This deprecated property is a variant of
Instance.Archivablewhich should be used instead.Use Archivable instead.
Property categoryData
Property categoryPermissions
- The set of capabilities allowed to be used for scripts inside this container.
- Indicates whether the instance is inside a sandboxed container.
- When enabled, the instance can only access abilities in its
Capabilitieslist.
Defined byHumanoidRigDescription111
Property categoryData
- Offset of the rig origin from the character model's primary part.
Property categoryMapping
HumanoidRigDescription.Chest: Instance The chest joint instance in the rig hierarchy.HumanoidRigDescription.HeadBase: Instance The head base joint instance in the rig hierarchy.HumanoidRigDescription.LeftAnkle: Instance The left ankle joint instance in the rig hierarchy.HumanoidRigDescription.LeftClavicle: Instance The left clavicle joint instance in the rig hierarchy.HumanoidRigDescription.LeftElbow: Instance The left elbow joint instance in the rig hierarchy.HumanoidRigDescription.LeftHip: Instance The left hip joint instance in the rig hierarchy.HumanoidRigDescription.LeftKnee: Instance The left knee joint instance in the rig hierarchy.HumanoidRigDescription.LeftShoulder: Instance The left shoulder joint instance in the rig hierarchy.HumanoidRigDescription.LeftToeBase: Instance The left toe base joint instance in the rig hierarchy.HumanoidRigDescription.LeftWrist: Instance The left wrist joint instance in the rig hierarchy.HumanoidRigDescription.Neck: Instance The neck joint instance in the rig hierarchy.HumanoidRigDescription.RightAnkle: Instance The right ankle joint instance in the rig hierarchy.HumanoidRigDescription.RightClavicle: Instance The right clavicle joint instance in the rig hierarchy.HumanoidRigDescription.RightElbow: Instance The right elbow joint instance in the rig hierarchy.HumanoidRigDescription.RightHip: Instance The right hip joint instance in the rig hierarchy.HumanoidRigDescription.RightKnee: Instance The right knee joint instance in the rig hierarchy.HumanoidRigDescription.RightShoulder: Instance The right shoulder joint instance in the rig hierarchy.HumanoidRigDescription.RightToeBase: Instance The right toe base joint instance in the rig hierarchy.HumanoidRigDescription.RightWrist: Instance The right wrist joint instance in the rig hierarchy.HumanoidRigDescription.Root: Instance The root joint instance in the rig hierarchy.HumanoidRigDescription.Spine: Instance The spine joint instance in the rig hierarchy.HumanoidRigDescription.Waist: Instance The waist joint instance in the rig hierarchy.
Property categoryRange
- Maximum rotation limit per axis for the chest joint.
- Minimum rotation limit per axis for the chest joint.
- Maximum rotation limit per axis for the head base joint.
- Minimum rotation limit per axis for the head base joint.
- Maximum rotation limit per axis for the left ankle joint.
- Minimum rotation limit per axis for the left ankle joint.
- Maximum rotation limit per axis for the left clavicle joint.
- Minimum rotation limit per axis for the left clavicle joint.
- Maximum rotation limit per axis for the left elbow joint.
- Minimum rotation limit per axis for the left elbow joint.
- Maximum rotation limit per axis for the left hip joint.
- Minimum rotation limit per axis for the left hip joint.
- Maximum rotation limit per axis for the left knee joint.
- Minimum rotation limit per axis for the left knee joint.
- Maximum rotation limit per axis for the left shoulder joint.
- Minimum rotation limit per axis for the left shoulder joint.
- Maximum rotation limit per axis for the left toe base joint.
- Minimum rotation limit per axis for the left toe base joint.
- Maximum rotation limit per axis for the left wrist joint.
- Minimum rotation limit per axis for the left wrist joint.
- Maximum rotation limit per axis for the neck joint.
- Minimum rotation limit per axis for the neck joint.
- Maximum rotation limit per axis for the right ankle joint.
- Minimum rotation limit per axis for the right ankle joint.
- Maximum rotation limit per axis for the right clavicle joint.
- Minimum rotation limit per axis for the right clavicle joint.
- Maximum rotation limit per axis for the right elbow joint.
- Minimum rotation limit per axis for the right elbow joint.
- Maximum rotation limit per axis for the right hip joint.
- Minimum rotation limit per axis for the right hip joint.
- Maximum rotation limit per axis for the right knee joint.
- Minimum rotation limit per axis for the right knee joint.
- Maximum rotation limit per axis for the right shoulder joint.
- Minimum rotation limit per axis for the right shoulder joint.
- Maximum rotation limit per axis for the right toe base joint.
- Minimum rotation limit per axis for the right toe base joint.
- Maximum rotation limit per axis for the right wrist joint.
- Minimum rotation limit per axis for the right wrist joint.
- Maximum rotation limit per axis for the root joint.
- Minimum rotation limit per axis for the root joint.
- Maximum rotation limit per axis for the spine joint.
- Minimum rotation limit per axis for the spine joint.
- Maximum rotation limit per axis for the waist joint.
- Minimum rotation limit per axis for the waist joint.
Property categorySize
HumanoidRigDescription.ChestSize: number = 0 Volume sphere diameter for the chest joint.HumanoidRigDescription.HeadBaseSize: number = 0 Volume sphere diameter for the head base joint.HumanoidRigDescription.LeftAnkleSize: number = 0 Volume sphere diameter for the left ankle joint.HumanoidRigDescription.LeftClavicleSize: number = 0 Volume sphere diameter for the left clavicle joint.HumanoidRigDescription.LeftElbowSize: number = 0 Volume sphere diameter for the left elbow joint.HumanoidRigDescription.LeftHipSize: number = 0 Volume sphere diameter for the left hip joint.HumanoidRigDescription.LeftKneeSize: number = 0 Volume sphere diameter for the left knee joint.HumanoidRigDescription.LeftShoulderSize: number = 0 Volume sphere diameter for the left shoulder joint.HumanoidRigDescription.LeftToeBaseSize: number = 0 Volume sphere diameter for the left toe base joint.HumanoidRigDescription.LeftWristSize: number = 0 Volume sphere diameter for the left wrist joint.HumanoidRigDescription.NeckSize: number = 0 Volume sphere diameter for the neck joint.HumanoidRigDescription.RightAnkleSize: number = 0 Volume sphere diameter for the right ankle joint.HumanoidRigDescription.RightClavicleSize: number = 0 Volume sphere diameter for the right clavicle joint.HumanoidRigDescription.RightElbowSize: number = 0 Volume sphere diameter for the right elbow joint.HumanoidRigDescription.RightHipSize: number = 0 Volume sphere diameter for the right hip joint.HumanoidRigDescription.RightKneeSize: number = 0 Volume sphere diameter for the right knee joint.HumanoidRigDescription.RightShoulderSize: number = 0 Volume sphere diameter for the right shoulder joint.HumanoidRigDescription.RightToeBaseSize: number = 0 Volume sphere diameter for the right toe base joint.HumanoidRigDescription.RightWristSize: number = 0 Volume sphere diameter for the right wrist joint.HumanoidRigDescription.RootSize: number = 0 Volume sphere diameter for the root joint.HumanoidRigDescription.SpineSize: number = 0 Volume sphere diameter for the spine joint.HumanoidRigDescription.WaistSize: number = 0 Volume sphere diameter for the waist joint.
Property categoryTpose
- T-pose alignment transform for the chest joint.
- T-pose alignment transform for the head base joint.
- T-pose alignment transform for the left ankle joint.
- T-pose alignment transform for the left clavicle joint.
- T-pose alignment transform for the left elbow joint.
- T-pose alignment transform for the left hip joint.
- T-pose alignment transform for the left knee joint.
- T-pose alignment transform for the left shoulder joint.
- T-pose alignment transform for the left toe base joint.
- T-pose alignment transform for the left wrist joint.
- T-pose alignment transform for the neck joint.
- T-pose alignment transform for the right ankle joint.
- T-pose alignment transform for the right clavicle joint.
- T-pose alignment transform for the right elbow joint.
- T-pose alignment transform for the right hip joint.
- T-pose alignment transform for the right knee joint.
- T-pose alignment transform for the right shoulder joint.
- T-pose alignment transform for the right toe base joint.
- T-pose alignment transform for the right wrist joint.
- T-pose alignment transform for the root joint.
- T-pose alignment transform for the spine joint.
- T-pose alignment transform for the waist joint.
No properties match the filters.
Methods62
Object:GetPropertyChangedSignal( property: string): RBXScriptSignal Get an event that fires when a given property of the object changes.Parameters Parameter Description property: stringThe property to connect to.Returns Type Description RBXScriptSignalA signal that fires whenever the property changes.- Returns true if an object's class matches or inherits from a given class.
Parameters Parameter Description className: stringThe class against which the Object's class will be checked. Case-sensitive.Returns Type Description booleanDescribes whether the Object's class matched or is a subclass of the given class. - Deprecated: This deprecated function is a variant of
Object:IsA()which should be used instead.Parameters Parameter className: stringReturns Type booleanUse IsA instead.
- Applies a tag to the instance.
Parameters Parameter Description tag: stringThe tag to apply to the instance. - This method destroys all of an instance's children.
- Create a copy of an instance and all its descendants, ignoring instances that are not
Archivable.Returns Type Description InstanceA copy of the instance, ornilif the instance is notArchivable. - Sets the
Instance.Parentproperty tonil, locks theInstance.Parentproperty, disconnects all connections, and callsDestroy()on all children. Instance:FindFirstAncestor( name: string): Instance Returns the first ancestor of theInstancewhoseInstance.Nameis equal to the given name.Parameters Parameter Description name: stringTheInstance.Nameto be looked for.Instance:FindFirstAncestorOfClass( className: string): Instance Returns the first ancestor of theInstancewhoseObject.ClassNameis equal to the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstAncestorWhichIsA( className: string): Instance Returns the first ancestor of theInstancefor whomObject:IsA()returns true for the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstChild( name: string, recursive: boolean? = false): Instance Returns the first child of theInstancefound with the given name.Parameters Parameter Description name: stringTheInstance.Nameto be searched for.recursive: boolean? = falseWhether or not the search should be conducted recursively.Instance:FindFirstChildOfClass( className: string): Instance Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstChildWhichIsA(className: string,recursive: boolean? = false,): Instance Returns the first child of theInstancefor whomObject:IsA()returns true for the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be searched for.recursive: boolean? = falseWhether or not the search should be conducted recursively.Instance:FindFirstDescendant( name: string): Instance Returns the first descendant found with the givenInstance.Name.Parameters Parameter Description name: stringTheInstance.Nameto search for.- Returns the
Actorassociated with the Instance, if any. Instance:GetAttribute( attribute: string): any Returns the value which has been assigned to the given attribute name.Parameters Parameter Description attribute: stringThe name of the attribute being retrieved.Returns Type Description anyThe value which has been assigned to the given attribute name. If no attribute has been assigned,nilis returned.Instance:GetAttributeChangedSignal( attribute: string): RBXScriptSignal Returns an event that fires when the given attribute changes.Parameters Parameter Description attribute: stringThe name of the specified attribute for which the change signal is being returned.Returns Type Description RBXScriptSignalAn event that fires when the given attribute changes.- Returns a dictionary of the instance's attributes.
Returns Type Description { [string]: any }A dictionary of string → variant pairs for each attribute where the string is the name of the attribute and the variant is a non-nil value. - Returns an array containing all of the instance's children.
Returns Type Description { Instance }An array containing the instance's children. Instance:GetDebugId( scopeLength: number? = 4): string Returns a coded string of the debug ID used internally by Roblox.Parameters Parameter Description scopeLength: number? = 4The scope length.Returns Type Description stringThe Debug ID string.- Returns an array containing all of the descendants of the instance.
Returns Type Description { Instance }An array containing the instance's descendants. - Returns a string describing the instance's ancestry.
- Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Parameters Parameter Description name: stringName of the property to query.selector: string?Optional selector for the pseudo instance you are targeting on the instance.Returns Type Description anyThe styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. Instance:GetStyledPropertyChangedSignal( property: string): RBXScriptSignal Returns an event that fires when the given style property changes on the instance.Parameters Parameter Description property: stringName of the style property for which to listen for changes.Returns Type Description RBXScriptSignalEvent that fires when the given style property changes.- Gets an array of all tags applied to the instance.
Returns Type Description { any }An array of strings, each representing a tag applied to the instance. - Check whether the instance has a given tag.
Parameters Parameter Description tag: stringThe tag to check for on the instance.Returns Type Description booleantrueif the instance has the given tag,falseotherwise. Instance:IsAncestorOf( descendant: Instance): boolean Returns true if anInstanceis an ancestor of the given descendant.Instance:IsDescendantOf( ancestor: Instance): boolean Returnstrueif anInstanceis a descendant of the given ancestor.Instance:IsPropertyModified( property: string): boolean Returnstrueif the value stored in the specified property is not equal to the code-instantiated default.Parameters Parameter Description property: stringName of the property to query.Returns Type Description booleanBoolean indicating whether the property is modified from its code‑instantiated default.Instance:QueryDescendants( selector: string): { Instance } Returns an array containing all descendants of the instance that match theselectorstring.Parameters Parameter Description selector: stringSelector string used to filter elements.Returns Type Description { Instance }An array of instances (empty if nothing matched the selector).- Removes a tag from the instance.
Parameters Parameter Description tag: stringThe tag to remove from the instance. Instance:ResetPropertyToDefault( property: string) Resets a property to its default value.Parameters Parameter Description property: stringName of the property to reset.Instance:SetAttribute( attribute: string, value: any) Sets the attribute with the given name to the given value.Instance:WaitForChild( childName: string, timeOut: number): Instance Returns the child of theInstancewith the given name. If the child does not exist, it will yield the current thread until it does.Parameters Parameter Description childName: stringTheInstance.Nameto be looked for.timeOut: numberAn optional time out parameter.- Deprecated: This item is deprecated in favor of
Instance:Destroy()andInstance:ClearAllChildren(). If you must remove an object from the game, and wish to use the object later, set itsParentproperty tonilinstead of using this method.
Sets the object'sParenttonil, and does the same for all its descendants. - Deprecated: This item has been superseded by
Instance:GetChildren()which should be used in all new work.
Returns an array of the object's children.Returns Type Description { Instance }Array of child objects/instances.Use GetChildren instead.
- Deprecated: This deprecated function is a variant of
Instance:Clone()which should be used instead.Returns Type InstanceUse Clone instead.
- Deprecated: This deprecated function is a variant of
Instance:Destroy()which should be used instead.Use Destroy instead.
Instance:findFirstChild( name: string, recursive: boolean? = false): Instance Deprecated: This deprecated function is a variant ofInstance:FindFirstChild()which should be used instead.Returns Type InstanceUse FindFirstChild instead.
- Deprecated: This deprecated function is a variant of
Instance:GetChildren()which should be used instead.Returns Type { Instance }Use GetChildren instead.
Instance:isDescendantOf( ancestor: Instance): boolean Deprecated: This deprecated function is a variant ofInstance:IsDescendantOf()which should be used instead.Parameters Parameter ancestor: InstanceReturns Type booleanUse IsDescendantOf instead.
- Deprecated: This deprecated function is a variant of
Instance:Remove()which has also been deprecated. Neither function should be used in new work.Use Remove instead.
Defined byHumanoidRigDescription20
HumanoidRigDescription:AutoRig( character: Instance) Parameters Parameter character: InstanceParameters Parameter bodyMeshPartName: stringReturns Type { any }HumanoidRigDescription:GetJoint( label: Enum.RigLabel): Instance Parameters Parameter label: Enum.RigLabelReturns Type Instance- Returns the joint instance associated with the given name string.
Parameters Parameter Description name: stringstringReturns Type Description InstanceInstance HumanoidRigDescription:GetJointLabels( ): { any } Returns Type { any }HumanoidRigDescription:GetJointNames( ): { any } Returns the full set of 22 standard joint names in hierarchy order.Returns Type Description { any }ArrayHumanoidRigDescription:GetJointRangeMax( rigLabel: Enum.RigLabel): Vector3 Parameters Parameter rigLabel: Enum.RigLabelReturns Type Vector3HumanoidRigDescription:GetJointRangeMin( rigLabel: Enum.RigLabel): Vector3 Parameters Parameter rigLabel: Enum.RigLabelReturns Type Vector3HumanoidRigDescription:GetJointSize( label: Enum.RigLabel): number Parameters Parameter label: Enum.RigLabelReturns Type numberHumanoidRigDescription:GetR6JointLabels( ): { any } Returns Type { any }HumanoidRigDescription:GetR6JointNames( ): { any } Returns the 6 joint names used by R6 rigs.Returns Type Description { any }ArrayHumanoidRigDescription:GetR15JointLabels( ): { any } Returns Type { any }HumanoidRigDescription:GetR15JointNames( ): { any } Returns the 15 joint names used by R15 rigs.Returns Type Description { any }ArrayHumanoidRigDescription:GetTposeAdjustment( label: Enum.RigLabel): CFrame Parameters Parameter label: Enum.RigLabelReturns Type CFrameHumanoidRigDescription:SetJoint( label: Enum.RigLabel, joint: Instance) Parameters Parameter label: Enum.RigLabeljoint: InstanceHumanoidRigDescription:SetJointRangeMax(rigLabel: Enum.RigLabel,rangeMax: Vector3,) Parameters Parameter rigLabel: Enum.RigLabelrangeMax: Vector3HumanoidRigDescription:SetJointRangeMin(rigLabel: Enum.RigLabel,rangeMin: Vector3,) Parameters Parameter rigLabel: Enum.RigLabelrangeMin: Vector3HumanoidRigDescription:SetJointSize( label: Enum.RigLabel, size: number) Parameters Parameter label: Enum.RigLabelsize: numberHumanoidRigDescription:SetTposeAdjustment(label: Enum.RigLabel,transform: CFrame,) Parameters Parameter label: Enum.RigLabeltransform: CFrameHumanoidRigDescription:ShowVolumes( show: boolean) Parameters Parameter show: boolean
No methods match the filters.
Events10
Object.Changed: RBXScriptSignal<( property: string)> Fires immediately after a property of the object changes, with some limitations.Parameters Parameter property: string
Instance.AncestryChanged: RBXScriptSignal<( child: Instance, parent: Instance)> Fires when theInstance.Parentproperty of this object or one of its ancestors is changed.Instance.AttributeChanged: RBXScriptSignal<( attribute: string)> Fires whenever an attribute is changed on theInstance.Parameters Parameter attribute: stringInstance.ChildAdded: RBXScriptSignal<( child: Instance)> Fires after an object is parented to thisInstance.Parameters Parameter child: InstanceInstance.ChildRemoved: RBXScriptSignal<( child: Instance)> Fires after a child is removed from thisInstance.Parameters Parameter child: InstanceInstance.DescendantAdded: RBXScriptSignal<( descendant: Instance)> Fires after a descendant is added to theInstance.Parameters Parameter descendant: InstanceInstance.DescendantRemoving: RBXScriptSignal<( descendant: Instance)> Fires immediately before a descendant of theInstanceis removed.Parameters Parameter descendant: Instance- Fires immediately before (or is deferred until after) the instance is destroyed via
Instance:Destroy(). - Fires whenever any style property is changed on the instance, including when a property is set to
nil. Instance.childAdded: RBXScriptSignal<( child: Instance)> Deprecated: This deprecated event is a variant ofInstance.ChildAddedwhich should be used instead.Parameters Parameter child: InstanceUse ChildAdded instead.
No events match the filters.