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Roblox API Reference

HandleAdornment

An abstract class inherited by 3D handle adornments.
  • Not creatable
Memory category
Instances
Own members
10
Inherited members
80
Subclasses
8
Siblings
3

Properties34

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromGuiBase3d4

Property categoryAppearance

Property categoryData

Inherited fromPVAdornment1

Property categoryData

Defined byHandleAdornment6

Property categoryData

  • HandleAdornment.AdornCullingMode: Enum.AdornCullingMode
    Determines whether to automatically cull the adornment.
    • Read capabilities: Basic + UI
  • HandleAdornment.AlwaysOnTop: boolean
    Forces this adornment to render on top of all 3D objects in the workspace.
    • Read capabilities: Basic + UI
  • HandleAdornment.CFrame: CFrame
    The position and rotation of the object relative to its PVAdornment.Adornee.
    • Read capabilities: Basic + UI
  • HandleAdornment.GizmoReference: Instance
    • Hidden
    • Not replicated
    • Roblox script security
    • Read capabilities: Basic + UI
  • HandleAdornment.SizeRelativeOffset: Vector3
    The positional offset of the adornment based on the adornee's BasePart.Size.
    • Read capabilities: Basic + UI
  • HandleAdornment.ZIndex: number
    Determines the draw order of this HandleAdornment when AlwaysOnTop is true.
    • Read capabilities: Basic + UI

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events14

Inherited fromObject1
Inherited fromInstance9
Defined byHandleAdornment4
  • HandleAdornment.MouseButton1Down: RBXScriptSignal<()>
    Fires when a player presses down on their left mouse button while hovering over the adornment.
    • Capabilities: Basic + UI
  • HandleAdornment.MouseButton1Up: RBXScriptSignal<()>
    Fires when a player releases their left mouse button while hovering over the adornment.
    • Capabilities: Basic + UI
  • HandleAdornment.MouseEnter: RBXScriptSignal<()>
    Fires when a player moves their mouse over the adornment.
    • Capabilities: Basic + UI
  • HandleAdornment.MouseLeave: RBXScriptSignal<()>
    Fires when a player moves their mouse out of the adornment.
    • Capabilities: Basic + UI