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Roblox API Reference

GroundController

The ControllerBase that moves a ControllerManager character while it is walking or standing on the ground.
Memory category
Instances
Own members
11
Inherited members
78
Subclasses
0
Siblings
4

Properties37

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromControllerBase3

Property categoryBalance

Property categoryData

Property categoryMovement

Defined byGroundController11

Property categoryBalance

  • GroundController.AccelerationLean: number = 1
    • Read capabilities: Basic
    • Simulation access
  • GroundController.BalanceMaxTorque: number = 10000
    The maximum torque used to keep the ControllerManager.RootPart aligned upright.
    • Read capabilities: Basic
    • Simulation access
  • GroundController.BalanceSpeed: number = 100
    The maximum angular speed used to align the ControllerManager.RootPart upright.
    • Read capabilities: Basic
    • Simulation access

Property categoryMovement

  • GroundController.AccelerationTime: number = 0
    Estimated time taken to reach the desired speed.
    • Read capabilities: Basic
    • Simulation access
  • GroundController.DecelerationTime: number = 0
    Estimated time taken to reach a complete stop from full speed.
    • Read capabilities: Basic
    • Simulation access
  • GroundController.Friction: number = 2
    The coefficient of friction of the character on the ground.
    • Read capabilities: Basic
    • Simulation access
  • GroundController.FrictionWeight: number = 1
    Amount the character's friction is weighed against the ground friction.
    • Read capabilities: Basic
    • Simulation access
  • GroundController.GroundOffset: number = 1
    The target distance above the ground to keep the ControllerManager.RootPart at.
    • Read capabilities: Basic
    • Simulation access
  • GroundController.StandForce: number = 10000
    • Read capabilities: Basic
    • Simulation access
  • GroundController.StandSpeed: number = 100
    • Read capabilities: Basic
    • Simulation access
  • GroundController.TurnSpeedFactor: number = 1
    The value multiplied by the ControllerManager.BaseTurnSpeed.
    • Read capabilities: Basic
    • Simulation access

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9