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Roblox API Reference

FloorWire

Deprecated: The FloorWire object has been deprecated and should not be used in new work.
A FloorWire attempts to make a wire from two of its properties: FloorWire.From and FloorWire.From, which both need to be set to a BasePart.
  • Deprecated
Memory category
Instances
Own members
8
Inherited members
79
Subclasses
0
Siblings
5

Properties35

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromGuiBase3d4

Property categoryAppearance

Property categoryData

Defined byFloorWire8

Property categoryAppearance

  • FloorWire.Texture: string = ""
    Sets the texture to be displayed on the FloorWire.
    • Read capabilities: Basic + UI
  • FloorWire.TextureSize: Vector2 = Vector2.one
    Sets the size of the texture used with the FloorWire.
    • Read capabilities: Basic + UI

Property categoryData

  • FloorWire.CycleOffset: number = 0
    A decimal number between 0 and 1, through which you can control how far all of the decals are along the wire.
    • Read capabilities: Basic + UI
  • FloorWire.From: BasePart
    The object that the FloorWire travels from.
    • Read capabilities: Basic + UI
  • FloorWire.StudsBetweenTextures: number = 4
    The number of studs between each FloorWire segment.
    • Read capabilities: Basic + UI
  • FloorWire.To: BasePart
    The object that the FloorWire travels to.
    • Read capabilities: Basic + UI
  • FloorWire.Velocity: number = 2
    The speed that the textures flow along the wire.
    • Read capabilities: Basic + UI
  • FloorWire.WireRadius: number = 0.0625
    The radius of the wire.
    • Read capabilities: Basic + UI

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9