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Roblox API Reference

FaceControls

The FaceControls object defines a set of properties for controlling the facial expressions of a Dynamic Head.
Memory category
Animation
Own members
53
Inherited members
75
Subclasses
0
Siblings
608

Properties74

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byFaceControls51

Property categoryBrows

  • FaceControls.Corrugator: number = 0
    Brings the left and right brows inward together.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftBrowLowerer: number = 0
    Lowers the left brow down.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftInnerBrowRaiser: number = 0
    Raises the interior half of the left brow upwards.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftNoseWrinkler: number = 0
    Raise the left nostril, pulls the brow down slightly, and wrinkles on the side of the nose.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftOuterBrowRaiser: number = 0
    Raises the outer part of the left brow upwards.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightBrowLowerer: number = 0
    Lowers the right brow down.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightInnerBrowRaiser: number = 0
    Raises the interior half of the right brow upwards.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightNoseWrinkler: number = 0
    Raises the right nostril, pulls the brow down slightly, and wrinkles on the side of the nose.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightOuterBrowRaiser: number = 0
    Raises the outer part of the right brow upwards.
    • Not replicated
    • Read capabilities: Animation

Property categoryData

  • FaceControls.InternalOverrideFACSData: string = ""
    • Hidden
    • Not scriptable
    • Roblox engine security
    • Read capabilities: Animation

Property categoryEyes

  • FaceControls.EyesLookDown: number = 0
    Moves gaze down. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.EyesLookLeft: number = 0
    Moves gaze left. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.EyesLookRight: number = 0
    Moves gaze right. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.EyesLookUp: number = 0
    Moves gaze up. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftCheekRaiser: number = 0
    Squints the left eye.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftEyeClosed: number = 0
    Closes the left eyelid. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftEyeUpperLidRaiser: number = 0
    Raises the left eyelid upwards to reveal more of the eye white above the iris.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightCheekRaiser: number = 0
    Squints the right eye.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightEyeClosed: number = 0
    Closes the right eyelid. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightEyeUpperLidRaiser: number = 0
    Raises the right eyelid upwards to reveal more of the eye white above the iris.
    • Not replicated
    • Read capabilities: Animation

Property categoryJaw

  • FaceControls.JawDrop: number = 0
    Lowers the jaw downward opening the mouth. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.JawLeft: number = 0
    Moves mouth and jaw to the left (character left).
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.JawRight: number = 0
    Moves mouth and jaw to the right (character right).
    • Not replicated
    • Read capabilities: Animation

Property categoryMouth

  • FaceControls.ChinRaiser: number = 0
    Raises the chin up; moves the lower lip upwards.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.ChinRaiserUpperLip: number = 0
    Moves the upper lip when ChinRaiser is engaged and touching the upper lip.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.FlatPucker: number = 0
    Also known as lip tightener; brings the corners of the mouth inward and pressing the lips back against the teeth.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.Funneler: number = 0
    Makes a 'O' shape with the mouth.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftCheekPuff: number = 0
    Puffs up the left cheek.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftDimpler: number = 0
    Moves the corners of the mouth back in Z.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftLipCornerDown: number = 0
    Lowers the corners of the mouth downwards in a frown.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftLipCornerPuller: number = 0
    Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftLipStretcher: number = 0
    Stretches the corners of the mouth apart. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftLowerLipDepressor: number = 0
    Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LeftUpperLipRaiser: number = 0
    Raises the left upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LipPresser: number = 0
    Presses the lips together.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LipsTogether: number = 0
    Brings the lips together relative to JawDrop. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.LowerLipSuck: number = 0
    Rolls the lower lip up over the teeth.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.MouthLeft: number = 0
    Moves the mouth left.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.MouthRight: number = 0
    Moves the mouth right.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.Pucker: number = 0
    Makes a kiss-like shape with the mouth. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightCheekPuff: number = 0
    Puffs up the right cheek.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightDimpler: number = 0
    Moves the corners of the mouth back in Z.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightLipCornerDown: number = 0
    Lowers the corners of the mouth downwards in a frown.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightLipCornerPuller: number = 0
    Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightLipStretcher: number = 0
    Stretches the corners of the mouth apart. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightLowerLipDepressor: number = 0
    Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.RightUpperLipRaiser: number = 0
    Raises the right upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.UpperLipSuck: number = 0
    Rolls the upper lip around the teeth.
    • Not replicated
    • Read capabilities: Animation

Property categoryTongue

  • FaceControls.TongueDown: number = 0
    Bends the tongue down.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.TongueOut: number = 0
    Extends the tip of the tongue out of the mouth.
    • Not replicated
    • Read capabilities: Animation
  • FaceControls.TongueUp: number = 0
    Bends the tongue up.
    • Not replicated
    • Read capabilities: Animation

Methods43

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Defined byFaceControls1
  • FaceControls:HasOverrideFACSData(): boolean
    • Roblox script security
    • Capabilities: Animation
    Returns
    Type
    boolean

Events11

Inherited fromObject1
Inherited fromInstance9
Defined byFaceControls1
  • FaceControls.InternalFacsOverrideChanged: RBXScriptSignal<()>
    • Roblox script security
    • Capabilities: Animation