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Roblox API Reference

EqualizerSoundEffect

Controls the volume of incoming audio across three frequency ranges.
Memory category
Instances
Own members
3
Inherited members
77
Subclasses
0
Siblings
10

Properties28

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromSoundEffect2

Property categoryState

Defined byEqualizerSoundEffect3

Property categoryState

  • EqualizerSoundEffect.HighGain: number = 0
    The output volume of frequencies greater than 4000 Hz.
    • Read capabilities: LegacySound
  • EqualizerSoundEffect.LowGain: number = -20
    The output volume of frequencies lower than 400 Hz.
    • Read capabilities: LegacySound
  • EqualizerSoundEffect.MidGain: number = -10
    The output volume of frequencies between 400 and 4000 Hz.
    • Read capabilities: LegacySound

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9